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Thread: NJ back? new CPS2 update!

                  
   
  1. #21
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    adhoc is pretty buggy at best, crashes often. but when it does work, god its brilliant

  2. #22
    DCEmu Legend ACID's Avatar
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    Great to see a legend of the brew back in action.

  3. #23
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    my update is blury, how do i fix that

  4. #24
    DCEmu Pro b8a's Avatar
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    That page is freaking huge, so please forgive me for not wanting to translate the whole thing right now! However, there were deffinitely a few points that caught me as noteworthy:

    Quote Originally Posted by NJ
    ...Please understand that this does not mean that I plan to continue PSP development.
    Quote Originally Posted by NJ
    Although I don't think there's much demand for it, I've decided to merge the source code for NCDZPSP as well so I think I'll update one more time.
    -(CPS2PSP ver.1.8.3)
    Quote Originally Posted by NJ
    There is no 1.8.4 source. I'll be merging the four emulators and releasing them at a later date, so please wait until then.
    Quote Originally Posted by NJ
    It is recomended that the AdHoc version be used with CFW 3.03OE-C or later. For other firmwares, either change to a 333MHz compatible wlan.prx or drop the clock to 222MHz
    Quote Originally Posted by NJ
    Although I won't be updating this page, as long as it is not deleted I do plan on leaving it here.
    Concerning the AdHoc usage... From the readme:

    Quote Originally Posted by readme_cps2.txt
    1.8.1 (AdHoc)
    -I had been waiting for MikeDX, but as it looks like there's been no progress there I went ahead and gave a try at rewriting the entire process that I wrote as a test for CPS2PSP.
    As a standard, please use it with 333MHz enabled CFW 3.03 OE-C. It looks like it it pretty much runs at close to 60fps but, it's lacking in stability when freezes and such occur, so anyone with the confidence in their abilities, please feel free to fix the code.

    Since the AdHoc communication itself is exceedingly heavy, it only checks for input once every two frames. (it wouldn't be impossible to perform a check every frame, but with the fact that the frame rate would become unstable, along with the results of searching for a methoud to stabilize communication losses, this is what I ended up doing)

    Bellow are the controls, etc

    Start: In the file browser, select a game by pressing the square button and it'll launch in AdHoc mode. As for the server settings and what-not, I think you'll get it when you see them, so I'll refrain from explaining.

    End: Force disconnection with L TRIGGER + R TRIGGER + START + SELECT
    (this changed with 1.8.3, so please read the changed points from 1.8.3.)

    In the event that it freezes, please end it by holding the power switch up.

    It's setup so that the menu doesn't open during AdHoc play, so please change the screen size settings and button configuration beforehand after a normal launch. The CPS2 service menu settings are sent to the client side when the AdHoc communication is initialized. This is also changable during AdHoc communication.

    You can not use any of the extra features such as saving screen shots and save/load states.

    Also, during AdHoc communication, the options below are fixed.
    Raster Effects ON
    Video Sync OFF
    Aufo Frameskip OFF
    Frameskip 0
    Show FPS OFF
    60fps Speed Limit ON
    Sound Enable YES
    Sample Rate 22050Hz
    Controller Server: Player 1, Client: Player 2

    Additionally, after AdHoc communication, EEPROM data is only saved on the server's side. The client side does not save this.

    -------------------------------------------------
    1.8.3 (AdHoc)

    -Once again adjusted the AdHoc processing.
    -Changed the product ID that is used in matching to a string that does not compete with others.
    -Added a pause function (AdHoc only). Accordingly, the disconnect function has also been changed. Pressing START + SELECT during game play will display a dialog which applies pause, and you'll be able to select either "Return to game" or "Disconnect". Also, the dialog is also displayed on the opponent's screen, but the only one who can control it is the side that executed the pause.
    -Changed it so that it attempts a forced disconnect if the AdHoc communication has been interrupted for more than 30 seconds.
    For the mac users out there, I'll be updating the MacX_romcnv backends as soon as NJ releases the converter code.

    NJ: Thanks for continuing to hack away at these! You have my eternal gratitude for the work you've put into making ALL of these emulators all that they can be. m(__)m

  5. #25
    PSP User Ennohex's Avatar
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    Happy to see NJ is back. I'm so hoping he'll try this emulation on a ps2.

  6. #26
    DCEmu Old Pro Baboon's Avatar
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    Yes yes... NJ delivers the goods once again!

    Finaly mulitplayer battles on marvel vs capcom!

    Cheers NJ.

  7. #27
    PSP Coder MikeDX's Avatar
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    Nice work NJ

    I'm going to have to release my sources now, but my version is old compared to this.

    Work + family life = not much psp stuff..
    Find yourself some ebay spelling mistake bargains!
    Use the power of the TYPING WAND! |Free PSP ISOs to download

    Pick of the google street views! Including topless girls

    Proud owner of a Nintendo Wii!
    PSP1. Black Jap 1000K: 1.5 -> 2.71SE-A -> 2.71SE-B -> 2.71SE-B' -> 2.71SE-B''
    PSP2. Black "non worker" from ebay: 2.6 (?) -> 2.71 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
    PSP3: Black "Broken UMD Drive" UK 1003 2.0 -> 1.5 -> 2.71SE-B -> 2.71SE-B'
    Do you have a bricked psp?

  8. #28
    DCEmu Regular jurkevicz's Avatar
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    Great Release, glad to see bootleg support back on CPS1 games!

  9. #29
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    Thanks B8a you're a star.

    There's probably one extra point worth mentioning that I don't think is immediately obvious. The CPS2 emulator has incorporated the latest MAME changes following the cracking of the CPS2 algorithm so that the XOR tables should no longer be required for the roms to run (except Super Puzzle Fighter II). Hopefully this will simplify the overall process required to get the roms up and running (and very marginally cut down on the rom size).

  10. #30
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    Cool, Nj is back. got to try adhoc.
    great news!!!

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