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Thread: StrmnNrmn Answers Some Questions About Daedalus R9 - The N64 Emu for PSP

                  
   
  1. #11
    XBOX 360 User Kramer's Avatar
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    Quote Originally Posted by factor remix View Post
    25th february..thats a lot, but it worth to wait
    Not really it's only like 2 weeks. considering how long we have been waiting fo an update 2 weeks is nothing.

    -!-
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  3. #13
    PSP User xg917's Avatar
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    he said that he is going Skiing on the 25th, and that he is going to try to release it earlier than the 25th
    so we dont have to wait that long, we are at the 11th, maybe we will get it on 20th

  4. #14
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    I'd rather be interested whether it will be possible to get near full speed (or even full speed) emulation in the long run. Does StrmnNrmn still have some tricks up his sleeve? All these optimizations sound sweet and they really help, but does the code still have places that will really speed up things? Can't wait for R9 and subsequent builds..

  5. #15
    DCEmu Regular factor remix's Avatar
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    Quote Originally Posted by Kramer View Post
    Not really it's only like 2 weeks. considering how long we have been waiting fo an update 2 weeks is nothing.
    if you put it that way... its nothing

  6. #16
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    Great news.

  7. #17
    DCEmu Coder BrooksyX's Avatar
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    Sounds like we should be expecting a release in the next week or two. This is great to hear. I am just dying for this latest release.


  8. #18
    DCEmu Rookie brainpan's Avatar
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    Quote Originally Posted by johnsk View Post
    I'd rather be interested whether it will be possible to get near full speed (or even full speed) emulation in the long run. Does StrmnNrmn still have some tricks up his sleeve? All these optimizations sound sweet and they really help, but does the code still have places that will really speed up things? Can't wait for R9 and subsequent builds..

    I think StrmnNrmn said something about game specific optimizations so maybe after he goes as far as he can with general emulation of the N64 he will try that route.

  9. #19

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    I'm so happy StrmnNrmn has returned and R9 is looking amazing, I can't wait till it's released to start trying various games. I also can't wait until Wally and others come out with edited versions of R9 with possible graphical fixes (if we even need it) and such things as that.

  10. #20
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    gah i'm still excited to know if diddy kong racing, dk64, or super smash bros will work :P

    couldn't he also release his source code to other programmers so he can get more help with this, if he's stumped?

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