A leader doesnt neccesarily need to be able to code, he just needs to be able to hold the project together.
Sorry, I cant really think of anyone except maybe Bronx and Zion who might help...
yer nobody here, thats pretty clear to me apart from yaustar, that has a mild interest in what i'm doing, thats because all i'm getting in this area are spam monkeys, who seem to think it's ok to rubbish something that has a little crack here and there, what are you trying to achieve? do you want to rub salt in my wounds so i never want to make games again? if you are well done, congrats, are you happy? i'm certainly not, everyone has to start from somewhere, and it's people like you that stop things that can become great achievements.
this thread has come to an end. just shut it down.
A leader doesnt neccesarily need to be able to code, he just needs to be able to hold the project together.
Sorry, I cant really think of anyone except maybe Bronx and Zion who might help...
Miniviews:
Spoiler!
thanks, obviously not like the rest of them.
Why should I help you developing a game if there isn't even a base to start from?
Have you started from somewhere up to now.
Nobody is going to help you if there is no base to start from.
Why do I tell you that? Because I am developer
and I see no reason to help you.
Your project has "no taste", that's the reason, not the people posting that your project makes no sense at all...
I was being constructive. Honestly man, I have tried getting mods started with Half Life and Half Life 2 for the better part of 4 years. Nothing gets started without a core team of coders and modelers as far as HL is concerned.
The PSP is even less forgiving, with coders being the bare minimum to get a game off the ground. By all means prove me wrong.
Perhaps it would help you considerably to make friends with established coders around here and give them help on their projects media wise, then see if they want to help you out in return.
Really, something as daunting as this needs the engine first, which will require massive coding. Without the code to render the models and textures on the PSP, all the media in the world will mean nothing.
I am sorry that you can't take a little criticism. And I am by no means a "spam monkey". I am not trying to rub salt in your wounds; but I am a realist. And quite frankly, your responses to criticism only tarnish your project.
This project sounds really good on paper, but I don't see it ever becoming a reality.
i'm not going to attempt to read that, if i did i'd never forgive myself. if i want my self esteem in one piece i'll leave this thread now, have fun.
Whatever, I wasn't trying to reduce your self esteem. If this is how you get from criticism before your project is even started, I cannot imagine what would happen to you if your work was criticized when you actually have made progress.
No offense, but if you can't take constructive criticism then you really have no place developing games.
I was being respectful and constructive to you from my first post and in the post that you cared not to read, you missed this little tid bit tip that I gave you:
Perhaps it would help you considerably to make friends with established coders around here and give them help on their projects media wise, then see if they want to help you out in return.
I could probably make a half-life .WAD for Doom-PSP but that would take a long time and someone would have to provide gun, enemy and item sprites.
As for directly porting it...![]()
Miniviews:
Spoiler!
ha! i have a coder on my side already! the newest coder to join the project is Bytrix! put that in your pipe and smoke it.
yer ok what ever, most of it wasn't constructive
only came back to tell you that I'm going fine.
EDIT- holy cow! everything outside just went yellow! could be fire...
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