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Thread: half-life...just so you know...

                  
   
  1. #61
    DCEmu Rookie h4s30's Avatar
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    bump HL i think you should make something innovative and great like a castlevania game or something well it may not be all that innovative but there isn't one for the psp yet....

  2. #62
    DCEmu Pro dark heart's Avatar
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    this is driving me crazy, I'm taking a brake to make a platformer.
    and by the way, i'm not doing half-life anymore, not unless someone still wants to help in the grueling process of helping me make the engine, i ask for help because i don't know how to code and don't know how to find out... but i do kick ass media!

  3. #63
    DCEmu Rookie h4s30's Avatar
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    dood they got tuts here if you wanna learn

  4. #64
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    Yeah, but it is hard to code an engine from scratch... It's not something you can learn in 20 minutes, it will take months to learn.

    Cloudy

  5. #65
    DCEmu Rookie h4s30's Avatar
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    well i didn't really say what i meant i sorta half assed it but i was meaning start from scratch like make a pong game then like work up from there

  6. #66
    DCEmu Pro dark heart's Avatar
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    where are these tutorials?
    p.s i asked martin, and he told me he'd been coding since he was 12,
    lets just have a look at this tutorial?

    lol find em as soon as i went out.

  7. #67
    DCEmu Rookie h4s30's Avatar
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    its a sticky you should find here i think its for C+

  8. #68
    DCEmu Coder HardHat's Avatar
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    Quote Originally Posted by dark heart View Post
    this is driving me crazy, I'm taking a brake to make a platformer.
    and by the way, i'm not doing half-life anymore, not unless someone still wants to help in the grueling process of helping me make the engine, i ask for help because i don't know how to code and don't know how to find out... but i do kick ass media!
    SANiK has a complete .SMD in-game model support for his game engine. He is also looking for someone with some original SMD models. Maybe hook up with him?

  9. #69
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    Scratch/forget what HardHat said...
    But I do have a demo that I coded a while back to test some stuff



    http://sanik.hacking-cult.org/MK2HL.zip

    Things that are incomplete
    1) Weapon switching gets jammed
    2) Animations are unoptomized hence they're slow (have too much debug code running in the background)
    3) Polygons disappear - easily fixed yet again

    But no - I have no time to do a HL port.
    This all was just another one of my tests.

  10. #70
    DCEmu Pro dark heart's Avatar
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    wow, that looks great, why not finish what ever that is??

    and why must things be smd? why can't they be mdls?

    if thats just a test, what are you working on? I'm just an artist who can't code. i could help with the graphics if you want.

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