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Thread: PSP: NJ Emulator Suite v.2.0 - CPS2 - CPS1 - NeoGeo and Neogeo CD Emulators Updated

                  
   
  1. #21
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    Hot diggedy dog, NJ goes out with a bang. Ad-hoc for all his emus. They are complete. Thanks NJ. Love your work, man

  2. #22
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    Default sorry to go on

    Greatest emulators just got better .....but why is vsync setting still broke...?

  3. #23
    DCEmu Old Pro V3N0M's Avatar
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    As far as I can tell all of the Ad Hoc versions of these excellent emus seem to be running just as good as the normal versions. I haven't tried any Ad Hoc play yet but I'm sure if it is not full speed it will be damn close.

  4. #24
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    psp

    Quote Originally Posted by V3N0M View Post
    As far as I can tell all of the Ad Hoc versions of these excellent emus seem to be running just as good as the normal versions. I haven't tried any Ad Hoc play yet but I'm sure if it is not full speed it will be damn close.
    That makes sense seeing how NJ has always been a perfectionist. What might be occasional minor slowdown to NJ may not even be noticeable to a lot of people. Another testament to how great his emulators are.

    It could also depend on the game. I'm sure some games will slow down more than others.

    I can't wait to spend some serious time with these new updates.

    A BIG BIG thanks to b8a for the translations and much gratitude to NJ for all of his great contributions.

    It is definitely a sad thing to read about NJ ending work for the PSP and I wish him the best. Also, I'll hope for another surprise return sometime in the future.

  5. #25
    DCEmu Old Pro pkmaximum's Avatar
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    NJ postiveley rocks I have been waiting for ad hoc multiplayer emulation for the longest time. Now we finally have it =D Great work NJ!

    And don't worry you can leave the PSP scene knowing you went out with a bang, your work will definently not be forgotten =]

  6. #26
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    Just loaded this up on mine and my girlfriends PSP's with X-men vs Street fighter, and i can say without a doubt it is still running at a great speed, no noticeable slow down at all in 2 player ad-hoc mode, great work NJ, thanks a million

  7. #27
    DCEmu Old Pro pkmaximum's Avatar
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    Alright sorry if there is some trick to this and I'm just a possible computer noob for ever learining this. But I think memory card space is something that we all desire in our memory cards, and I have ad hoc versions of the emulators, and non-ad hoc versions of the emulators also, because he said the non-adhoc versions will run at greater speeds. Now I want to conserve space by not putting the rom cache for the same rom in both directories for ad hoc and non ad-hoc. Is there a way to get the emulators to run off the same cache folder?

    Also is there any speed differences, from the ad-hoc version to the non-adhoc version?

  8. #28
    DCEmu Pro b8a's Avatar
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    To pkmaximum:
    The files that are displayed when you start up the emulator are the files at the default location, but you can navigate to any other folder on your memory stick. Go up to the very first item in the list (I think it's "..") and select it. That will take you to the EBOOT folder. Just place your files wherever you want and then keep navigating until you find the folder with your roms in it.

    To whoever edited my first post:

    Please, please, PLEASE do not edit my translations. Taking the download links out was one thing (while I disagree with the practice I do realize that you feel the need to trick people into signing up here, just please do keep in mind though that when you deleted the download links you also deleted the link to the source code and all of the Japanese language versions, all of which you failed to upload to DCEMU. And having taken a look at DCEMUs stats in the past, it would appear as if one of the largest groups of non-english visitors to this site are Japanese.) but you also managed to mess the content up so that it no longer matches what NJ wrote. In fact, if anyone actually paid attention to the way you edited it, it doesn't even make complete sense anymore.

    I've said it before, but my only interest in translating material into English is to make sure that that material is available and accessible. I have no interest in editorializing the content. Additionally, I don't enjoy getting mail from angry coders who think that I have sliced and diced their postings at my whim.

    Accordingly, if you ever feel the need to editorialize my postings, you may post a link to them and extract the portions that you feel are relevant, but please, please, PLEASE do not edit my actual posts. If the information that I took the time to represent accurately is being edited so that it no longer accurately represents the original material, then I will no longer have any motivation to post translations anymore.

    So please, link to my posts if you need to, take extracts as you feel necessary, but do not edit the contents themselves. I honestly get the feeling that the translations would get more respect if I posted them on other sites and you picked up on them that way, as is what happened with this translation:
    http://www.dcemu.co.uk/vbulletin/sho...14&postcount=5
    That Wraggster then saw on another site and attributed to them:
    http://www.dcemu.co.uk/vbulletin/sho...d.php?p=291490



    Anyway, for anyone that cares, NJ made an update to his site. Summary for those that don't want to read the whole thing:
    -There were some bugs in the previous versions so NJ refreshed the download links.
    -NJ also added bootleg compatible builds of the CPS1 emulator.
    -Added a note that the converters are only compatible with Windows 2000 and later.
    The page in it's entirety:
    Quote Originally Posted by NJ
    Last Words
    Although it was my intention to stop updates as of 2007/01/28, I delayed it a bit due to various issues, but am now finished making updates as of today, 2007/02/14. I will not be making any more PSP software, but it is my hope that these will be of some use as reference.

    2007/02/14 NJ
    Additional: Since there were some bugs I've recompiled all and reuploaded them.

    About The Software Presented Here

    Overview
    • If you have used any of the previous versions please take note that a portion of the control scheme as changed. The menu is opened with the HOME button.
    • Please read the readme_???.txt included with each software first.
    • The control schemes are all pretty much the same. They are written in the readme_???.txt (files) so please run your eyes over them.
    • For all menus other than the main menu, there is a simple controls help function available. It is displayed by pressing the R TRIGGER, so please run your eyes over these as well.
    • I have also prepared Japanese language versions of the 3 arcade emulators, however the amount of allocatable memory decreases by about 800KB (with these).


    About The resource_jp.zip (file) Included With The English Language Version (Excluding NCDZPSP)
    • The files included in the English language version resource_jp.zip are files that are necessary if Japanese is to be used in the game list and the command list.
      *If you are not going to use Japanese this (file) is unnecessary so please delete it.
      *When displaying Japanese, copy the files included in resource_jp.zip exactly as they are to /PSP/GAME/CPS1PSP/.
    • Even in the English language version, when using the Japanese command list, the Japanese font is loaded, and the amount of allocatable memory decreases by that amount.


    About Emulators That Use Cache
    • All of the CPS2PSP games, as well as almost half of the MVSPSP games, will not run if you do not create cache files for them.
    • Please create the cache files with the romcnv_cps2.exe and/or romcnv.mvs.exe included with the released binaries. Since I included a version check, you can not use older cache files.
    • With CPS2PSP, it is possible to use zip compressed cache files, however, the speed drops considerably compared to uncompressed cache files. Other than a few of the smaller games, I recommend that you use uncompressed cache files.
    • When using cache files, the speed of the game is influenced by the loading speed of the Memory Stick. When using AdHoc, the speed of your opponent's (Memory Stick) will have an effect, so it is better if you don't use pre-PRO Memory Sticks.
    • romcnv_cps2.exe and romcnv_mvs.exe are only compatible with Windows 2000 and later. I do not know if they will work correctly on Windows 95/98/Me.


    About The AdHoc Version
    • I put various efforts into stabilizing it, but since there are a lot of unknowns about the PSP AdHoc, even though it's gotten somewhat better, it's still unstable.
    • It's possible to play normally even with the AdHoc version. The reason I separated it from the regular version is because the speed of the AdHoc version is somewhat slower. If you do not plan on using AdHoc, I recommend that you use the regular version.
    • When using AdHoc, a portion of the options are fixed. Due to synchronization circumstances with NCDZPSP, the load screen emulation is always set.
    • Since you can't synchronize with different binaries, you will not be able to connect between a Japanese version and an English version.


    About The Command List File Size Reduction Function (I forgot to write this in the documentation)
    -When you select command.dat in the file browser, the file size reduction function starts up. Since the Japanese language version of a MAME! Plus command list is close to 4MB, please execute this first. Game loading times will somewhat decrease.

    CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP ver.2.0 Source Code

    Swapped out the files on 2007/02/15
    • Fixed a bug where UNI-BIOS and Debug BIOS wouldn't work correctly due to the fact that I forgot to delete a portion of the MVSPSP's RELEASE flags.
    • Fixed a bug in MVSPSP where kof98's protect address processing was wrong (this was a bug from after NGEPSP ver.1.0).
    • Fixed a bug with NCDZPSP's palette not being reflected correctly.
    • Fixed a bug with NCDZPSP where PNG pictures with filters weren't loaded correctly. If there are any other bugs, please fix them on your own.


    I've switched all of the files with binaries compiled using the 20070215 source.

    As the binary produced from the compiler is odd, the regular version of MVSPSP is compiled with -O3.
    Since this is a problem with the results of the compiler optimizations, I'd bet that it can be fixed by changing the process order.

    -CPS1PSP/CPS2PSP/MVSPSP/NCDZPSP ver.2.0 Source Code Download
    -----------------------------------------------
    *Please refer to each emulator's section to see what's changed.

    Changes
    • Due to merging the NCDZPSP source, all of the source (code) has been rewritten.
    • Added a Japanese interface version to all of the emulators. Compared with the English language version, the Japanese language version consumes about an extra 800KB of memory.
    • Added compatibility with MAME Plus! style command lists. Please place command.dat in the same directory as the EBOOT.PBP. Also, when using a Japanese language command list, an approximate 800KB of extra memory is consumed.
    • Although the amount of items that can be set in the makefile have increased, it is better not to use UI_BPP32 outside of NCDZPSP. You can compile with it, but instances occur where there's not enough memory and games won't launch.



    CPS2PSP ver.2.0 - CP System 2 Emulator For The PSP
    -CPS2PSP ver.2.0 Download
    -CPS2PSP ver.2.0 (AdHoc Compatible) Download

    -CPS2PSP ver.2.0 Japanese Version Download
    -CPS2PSP ver.2.0 Japanese Version (AdHoc Compatible) Download
    -----------------------------------------------
    Fixed Bugs
    • Fixed a bug where there wasn't enough memory for a portion of games and sometimes the screen would get messed up.


    Changes
    • Implemented changes from MAME 0.112u1. I've changed it to use different cache files for mpang and mpangj so please be aware of this. (Although in reality there's only a few dots different)
    • Changed the cache file version. Please remake all of your cache files with the included romcnv_cps2.exe (file).



    CPS1PSP ver.2.0 - CP System 1 Emulator For The PSP
    -CPS1PSP ver.2.0 Download
    -CPS1PSP ver.2.0 (AdHoc Compatible) Download
    -CPS1PSP ver.2.0 (bootleg Compatible) Download

    -CPS1PSP ver.2.0 Japanese Version Download
    -CPS1PSP ver.2.0 Japanese Version (AdHoc Compatible) Download
    -CPS1PSP ver.2.0 Japanese Version (bootleg Compatible) Download
    -----------------------------------------------
    Fixed Bugs
    • Fixed a bug where there were instances with line scroll where sprites couldn't be drawn correctly.


    Changes
    • Changed the sprite texture format to a joint use of CLUT8 and RGBA5551.
    • Added AdHoc compatibility.
    • Changed it so that the sound sample rate can be changed without relaunching.



    MVSPSP ver.2.0 - MVS Emulator For PSP
    -MVSPSP ver.2.0 Download
    -MVSPSP ver.2.0 (AdHoc Compatible) Download

    -MVSPSP ver.2.0 Japanese Version Download
    -MVSPSP ver.2.0 Japanese Version (AdHoc Compatible) Download
    -----------------------------------------------
    Changes
    • Changed the sprite texture format to CLUT8.
    • Changed the button for launching the BIOS select menu from the file browser to "START" from "L TRIGGER".
    • Changed the cache file version. Please remake all of your cache files with the included romcnv_mvs.exe (file).
    • Reverted to allowing UNI-BIOS by default, but due to limitations arising from it not working without allocating raster processing, the speed will drop when compared to other BIOS and I do not recommend it's usage.
    • Added AdHoc compatibility. You can not use any BIOS other than MVS BIOS (AES BIOS, UNI-BIOS, Debug BIOS) with AdHoc. When starting AdHoc, the BIOS select menu is displayed, so there's no need to change it in advance. Also, the analog input in irrmaze and popbounc is unsupported.
    • Changed it so that the sound sample rate can be changed without relaunching.



    NCDZPSP ver.2.0 - NEOGEO CDZ Emulator For PSP
    -NCDZPSP ver.2.0 Download
    -NCDZPSP ver.2.0 (AdHoc Compatible) Download

    -NCDZPSP ver.2.0 Japanese Version Download
    -NCDZPSP ver.2.0 Japanese Version (AdHoc Compatible) Download
    -----------------------------------------------
    Changes
    • Rewrote all of the source code. Since there's just too many changes, I'll just write the most important below. Basically, please just think of it as entirely different from previous NCDZPSP (versions).
    • Same as the other emulators, changed it so that the roms folder is the initial folder.
    • Changed it so that the menu is opened with the HOME button. You can no longer specify it's usage, but there shouldn't be any need to.
    • Since I've changed it so that it will launch by selecting the folder irregardless of zip or not, make sure to create a folder and place inside it either the ZIP file or all of the files taken from the CD-ROM. Please refer to readme_ncdz.txt for the details.
    • Changed the folder for placing MP3s from "neocd.mp3" to "mp3". (Since I dislike folder names that include periods)
    • Changed the folder for placing command.dat from "data" folder to the same folder as the EBOOT.PBP.
    • Added AdHoc compatibility.
    • Due to circumstances with using the Square button with AdHoc, transfered the BIOS launch to the START button.



    -----------------------------------------------
    I won't be updating this page, but as long as it is not deleted I plan on leaving it here.
    Further, I request that you not distribute the files listed in here as part of auctions, etc...
    2007/01/28 NJ

  9. #29
    DCEmu Old Pro Baboon's Avatar
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    Well I've tested all the emu's (the updated bug fix releases) and everything seems to be working spot on!

    ...expcept on the CPS1 emulator the game 'Mercs' no longer works. I've tried different versions and it just goes to a black screen once its loaded then resets the psp. To be honest though the fact evreything else runs perfecto for me more then makes up for just one game no longer working (I bet though when NJ finds out he'll update the emu again lol).

  10. #30
    DCEmu Old Pro pkmaximum's Avatar
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    Well all 4 emulators are certainly great, except ad hoc. Unfort. my friend and I were testing ad hoc on all 4 emulators and we resynchronized each time (running at 333mhz) after a short amount of game play. The only game we did not desynchronized in was Marvel Vs. Capcom, but we tested SFA3 and that desynchronized also.

    If anyone has different results with the wifi please post, I wouldn't even mind if the emulator was a bit slower, but for it to run full speed on wifi just to desynchronize is just pointless.

    But even still the emulators are fantastic and great work NJ!

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