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Thread: Gekko shader-manager Git (2013/02/04) - Gamecube Emulator for Windows

                  
   
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    Default Gekko shader-manager Git (2013/02/04) - Gamecube Emulator for Windows

    Gekko shader-manager Git (2013/02/04) is compiled. Gekko shader-manager Git is a branch of Gekko. Gekko is an open source great Gamecube(NGC) emulator. Gekko is an experimental Nintendo GameCube (NGC) emulator started in 2006 by ShizZy and Lightning. It features a very advanced 32-bit dynamic recompiler and its own OpenGL graphics core, and is capable of booting many commercical titles.

    Gekko shader-manager Git Changelog:
    * slightly optimized __decode_col_rgb565 function
    * initial commit of new shader manager stuff - based on the old shader manager, but abstracted to video_core and a bit faster

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