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Thread: PPSSPP Git (2013/02/04) - PSP Emulator for Windows

                  
   
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    Default PPSSPP Git (2013/02/04) - PSP Emulator for Windows

    PPSSPP Git (2013/02/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

    PPSSPP Git Changelog:
    * Merge pull request #592 from unknownbrackets/dlist
    Fix crash with GE interrupts
    * Fix crash with GE interrupts.
    * Merge pull request #588 from unknownbrackets/atrac
    Attempt to read the atrac size from the file
    * Attempt to read the atrac size from the file.
    * Merge pull request #587 from Xele02/qt_work
    [Qt-desktop] Add support to USB gamePad
    * Add support to gamePad using SDL
    Add a dialog to config gamepad bindings
    * Merge pull request #589 from Orphis/dlist-rewrite-part1
    Dlist rewrite part1
    * Interrupt handler reorganization for easier GE interrupt support
    * Correctly savestate std::maps with non-uint keys.
    * Use proper draw sequence in PPGeDraw
    * setCompiledSdkVersion accepts any version as in the CFW version
    * Merge branch 'module-blacklist'
    * Blacklist the sceSsl module as well.
    * Blacklist the ssl library too
    * Disassemble a few more Ge ops.
    * Merge pull request #586 from unknownbrackets/threadqueue
    Implement a proper thread ready queue
    * Fix alarm test by not interrupting when disabled.
    vblank was interrupting/rescheduling when interrupts were disabled.
    That's bad.
    * Don't log idle => idle context switches.
    * Use the new ready queue for thread switching.
    * Make the new queue only have ready threads.
    * Add a priority-indexed ready queue (not used yet.)
    Also, not actually only ready threads yet.
    * Merge pull request #585 from raven02/master
    Build fix
    * Build fix
    * Merge pull request #582 from raven02/master
    Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
    * Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
    * Usec2Sysclock fixes
    * Another bites the dust (blacklisted modules)
    * Disable non-through RotateUV, according to Raven02 it seems it's not needed although I have my doubts
    * Merge pull request #583 from unknownbrackets/audio-minor
    Atrac finish flag fix
    * Properly set the finish flag at the end.
    * Approximate atrac as compressing to 1/3 the size.
    * Always return <= max samples for atrac. * Fix atrac looping, oops. * This atrac logging hack isn't needed now. * Merge pull request #580 from mikusp/sceKernelTimeWrap Wrap sceKernelTime functions * Wrap sceKernelTime functions * Fix RotateUV. Apparently the rules are reversed in through mode. * Prefixes are allowed on vcst, not that it makes much sense to use them.

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