Ahh, it's so nice to have StrmnNrmn back.![]()
ALways nice to see a coder doing what he enjoys doing, while benefiting a community at the same time. Does anyone know if he has kept a technical log of his work? I'm trying to learn how to do this stuff since I've got heavy experiance in some coding languages ( especially C++) and it would be gold to be able to help out someone likestrnmm or any other psp-homebrew-dev for that matter.
Ahh, it's so nice to have StrmnNrmn back.![]()
There is a way to help this emu out. Since we all know how having the ME process the sound will allow no slow down due to actually emulating the sound, someone with some experience should learn about the ME and how it works. Then submit thier findings to StrmnNrmn.
Or better yet someone who was involved with the snes emu with ME support, contact StrmnNrmn and share ideas and give support.
I wonder what wally's spiff up of R9 will be
hey man, wuts yur ****ing paypal?![]()
im gonna die if this isnt relised soon! o btw is there gonna be frame skipping cause if it skips 1 frame its unoticable but will double speed
"I've not had chance to measure this empirically, but it probably slows things down by about 10-20%. Given that R9 is running about 40-100% faster than R8, you should be able to run R9 with audio and still see a small speedup. In any case, I've added an option to enable or disable the audio in the front-end (this is also accessible from the pause menu while the rom is running)."
There we go. That is MUCH better than I had initially expected to hear. This should be great![]()
woahz...that's wordy...looking forward to release, just got myself a 4GB mem stick recently =)
Woa! Very instructive
It is very nice to be able to read stuff like that, very interesting.
Good progress on R9!! :thumbup:
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