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Thread: lol at this guy

                  
   
  1. #1
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    Default lol at this guy


  2. #2
    DCEmu Old Pro SSaxdude's Avatar
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    He's probably going to make a beta that can run some public domain demos and then he's probably just going to ditch it. I'm not insulting the coder, it's just a Saturn emu on the PSP is near impossible.

  3. #3
    DCEmu Regular Nicko01's Avatar
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    Hey, thats what everyone said about the N64 emulator, and look where it has gone

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    DCEmu Pro joshisposer's Avatar
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    True, but the N64 emulator had some hope actually. It started out with like 2/3 coders. Then one turned out to keep going.

  5. #5

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    Quote Originally Posted by Nicko01 View Post
    Hey, thats what everyone said about the N64 emulator, and look where it has gone
    Sega Saturn has 8 processors


  6. #6
    DCEmu Regular psiko_scweek's Avatar
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    Default lol...

    Processors
    -Two Hitachi SuperH-2 7604 32-Bit RISC processors at 28.63 MHz (50-MIPS) - each has 4 kB on-chip cache, of which 2 kB can alternatively be used as directly addressable RAM
    -SH-1 32-bit RISC processor (controlling the CD-ROM)
    -Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
    -Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
    -Custom Saturn Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
    -Motorola 68EC000 sound controller (running at 11.3 MHz / 1,5 MIPS)
    -Yamaha FH1 DSP sound processor, "Sega Custom Sound Processor" (SCSP), running at 22.6 MHz
    -Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

    now if you exclude sound and the CD-Rom and Peripheral Such (and just hard code the instructions to the other processors) that leaves you...

    i think 4, two main ones, video, and the DMA/Geometry processor.

    I do not believe that all games and PD Roms use both the main processors and all instruction sets so we might be able to shave off some things there. is it possible....

    highly unlikely. would it be cool? yes.

    ~psiko

  7. #7

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    Quote Originally Posted by psiko_scweek View Post
    Processors
    -Two Hitachi SuperH-2 7604 32-Bit RISC processors at 28.63 MHz (50-MIPS) - each has 4 kB on-chip cache, of which 2 kB can alternatively be used as directly addressable RAM
    -SH-1 32-bit RISC processor (controlling the CD-ROM)
    -Custom VDP 1 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
    -Custom VDP 2 32-bit video display processor (running at 7.1590 MHz on NTSC Systems, 6.7116 MHz for PAL Systems)
    -Custom Saturn Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
    -Motorola 68EC000 sound controller (running at 11.3 MHz / 1,5 MIPS)
    -Yamaha FH1 DSP sound processor, "Sega Custom Sound Processor" (SCSP), running at 22.6 MHz
    -Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

    now if you exclude sound and the CD-Rom and Peripheral Such (and just hard code the instructions to the other processors) that leaves you...

    i think 4, two main ones, video, and the DMA/Geometry processor.

    I do not believe that all games and PD Roms use both the main processors and all instruction sets so we might be able to shave off some things there. is it possible....

    highly unlikely. would it be cool? yes.

    ~psiko
    You will never see a Saturn emulator running commercial games in your PSP. Stop dreaming.


  8. #8
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    if it wa spossible here are the games id like to put on a memory stick:
    Bug!
    Panzer dragon saga
    shinning force 3
    Nights

    btw would a 3do emulator be possible?

  9. #9

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    Quote Originally Posted by Strangler View Post
    btw would a 3do emulator be possible?
    Very, very, very hard. There's only one 3DO emulator, and it's for PC. Even there isn't for Xbox or Dreamcast..


  10. #10
    DCEmu Old Pro Wally's Avatar
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    Ya know,
    I'd be suprised, if this guys Japanese.

    Japanese can do anything, anything is possible for them.

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