Results 1 to 9 of 9

Thread: Custom tgaWave Packager v0.7

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
    Join Date
    Apr 2003
    Location
    Nottingham, England
    Age
    52
    Posts
    139,801
    Blog Entries
    3209
    Rep Power
    50

    psp Custom tgaWave Packager v0.7

    New release from Vulpix

    Custom tgaWave Packager v0.7
    ------------------------------

    rcotool, research on textures, edited texture by Z33
    orignally found by DarkStone
    bat file by vb_master
    some code for bat borrowed from autopopstation4
    FCUT v1 by Y.F. Gamzun / VG Soft, Hong Kong (1996)
    code cleanup and padding by nicinico
    Templates by Al-Zamli

    Instructions for use
    ------------------------------
    !!!!NO MORE HEX EDITING REQUIRED!!!!

    1. Read the tutorial by Al-Zamli (2 mirrors), you can read it at: http://pspjunk.org/tgawavetut/index.html OR http://vbmaster.portablesofdoom.org/...tut/index.html
    2. Open your TGA in Photoshop/GIMP/etc. Edit to your satisfation (but make sure you read the tutorial first!)
    3. Save it exactly how the tutorial says (Indexed Color, Local (selective), 32 (or less) colors, Black and White with Transparency, and Diffusion.) You can now save the TGA as any name you wish.
    4. Run start.bat. It will guide you through the rco creation process. Specify the TGA you would like to inject and relax as it does the rest (no more hex editing required)
    5. Put system_plugin_bg.rco that was created in /vsh/resource/
    6. Done!

    Notes
    ------------------------------

    I have included the flames.tga by Z33 to show an example of completely custom waves.
    Watch the video here on YouTube if instructions do not make sense:

    Download and Give Feedback Via Comments

  2. #2
    Nightmaren Shrygue's Avatar
    Join Date
    Jun 2006
    Location
    Kojima Shinden
    Posts
    12,936
    Rep Power
    127

    Default

    Ah, an update to Custom tgaWave Packager, very good to hear.

  3. #3
    DCEmu Legend DarthPaul's Avatar
    Join Date
    Apr 2006
    Location
    Puerto Rico
    Age
    34
    Posts
    2,734
    Rep Power
    87

    Default

    Good,thanks Vulpix for the release,and thanks wraggster for posting it.

  4. #4
    DCEmu Rookie mfz64's Avatar
    Join Date
    Jul 2006
    Posts
    116
    Rep Power
    66

    Default

    Does customizing your XMB on 3.10 OE-A brick your psp?

  5. #5
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    2
    Rep Power
    0

    Default

    Yes this does work on 3.10oe

    This is what i have managed to come up with so far

    1.


    2.


    3.


    4.


    if you want the .rco files just ask

  6. #6

    Default

    Quote Originally Posted by Dormer0 View Post
    3.
    i like this one u mind sending this one to me email it [email protected]

    this is a great application i love it.:thumbup:

  7. #7
    PSP User psp411's Avatar
    Join Date
    Nov 2005
    Location
    t.dot
    Posts
    241
    Rep Power
    68

    Default

    ive made some ugggllyy ones(waves)... im not rly sure wut kind of shapes i shud be making to get the ones above :S

    any suggestions wud be appreciated

  8. #8
    DCEmu Newbie
    Join Date
    Jan 2007
    Posts
    2
    Rep Power
    0

    Default

    i have sent you Number 3 XxunknowxX

  9. #9

    Default

    Dormer0 CAN U PLEASE GIVE ME SOME OF THOSE FILES PLEASE. BECAUSE I CANT DO THEM.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •