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Thread: QuakeDS Released - Quake Ported to Nintendo DS

                  
   
  1. #41
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    Works perfectly on my Supercard CF. If possible, I'd love to see some gun and enemy textures. That would be phenomenal.

  2. #42
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    What are you guys using for controls? With the config uploaded here, I couldn't turn left and right, could only straf left straf right.

    Thanks.

  3. #43

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    Using the pen on the screen should allow you to change the viewing angle.

  4. #44
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    Have you tried to use the stylus to turn left and right?

    Arghh! simon was faster than me.

    One more thing, i tried to edit the Config.cfg in notepad, but i dont really get it, I would like lefthanded controls but i dont get how to edit.

  5. #45
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    Quote Originally Posted by simonjhall View Post
    Using the pen on the screen should allow you to change the viewing angle.
    Great job again Simon, I didn't realize you'd introduced the stylus as well. This is remarkable work. How do people do this....:thumbup:

  6. #46

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    I'm sure I put in the readme that the screen controlled the view :-)
    Anyway, enjoy the game!

  7. #47
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    Quote Originally Posted by bassCore View Post
    Have you tried to use the stylus to turn left and right?

    Arghh! simon was faster than me.

    One more thing, i tried to edit the Config.cfg in notepad, but i dont really get it, I would like lefthanded controls but i dont get how to edit.
    you cant change the controls yet.

  8. #48
    DCEmu Regular Mr_Biggs's Avatar
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    So, now that we have quake on the DS, can we expect to see a surge of level packs and mods? i.e, new games on the QuakeDS Engine and improvements to game code, like footstep sounds.

  9. #49
    DCEmu Rookie Xcliber's Avatar
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    Ok iv'e been playing around with mods and the config and quake.rc file and have managed to get Quake Done Quick speed run to work with this!
    It's freakin awsome!
    It's too bad that quake only allows for a maximum of 8 demos in the loop...
    so u have to keep going back to quake.rc and changing what levels it plays by deleting the first 8 entries in the demo list as listed below:
    i.e. e1m1 through e1m8...

    Code:
    // load the base configuration
    exec default.cfg
    
    // load the last saved configuration
    exec config.cfg
    
    // run a user script file if present
    exec autoexec.cfg
    
    //
    // stuff command line statements
    //
    stuffcmds
    
    // start demos if not allready running a server
    startdemos e1m1 e1m2 e1m3 e1m4 e1m5 e1m6 e1m7 e1m8 e2m0 e2m1 e2m2 e2m3 e2m4 e2m5 e2m6 e2m7 e3m0 e3m1 e3m2 e3m3 e3m4 e3m5 e3m6 e3m7 e4m0 e4m1 e4m2 e4m3 e4m4 e4m5 e4m6 e4m7 e4m8 end
    by unpaking the .pak files u should be able to access the default.cfg, quake.rc, and config.cfg
    u can edit anyone of them in notepad!

    I'm thinkin key rebindings and console commands!

    Their has to be a way to limit the game speed too in this manner

  10. #50

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    So did you try running QDQ then?
    I'd *really* love to know which levels load and which don't! I haven't got the time to test each one myself.

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