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Thread: QuakeDS Released - Quake Ported to Nintendo DS

                  
   
  1. #21
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    NDS

    Working well on my DS-Xtreme.

    Chuck

  2. #22
    DS User Kiwiclx's Avatar
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    Works fine of the M3 DS Simply.

    Great work, Simon. May the fixes be easy on you! :)

  3. #23

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    Quote Originally Posted by firedemon727 View Post
    To all the people that own a Max Media Dock, Quake DS does work on it. Also it works on the M3 Lite.

    i get a white and black screen when i try to run it. ive patched it and everything. i still haven't gotten the shareware wad yet. my PC has a virus so i cant have it hooked up to the net til i figure it out. Is there a shareware wad around where you just get the wad file? cuz i have to use my Mac and I cant install quake on it or anytning.
    I don't go on here much anymore. Find me on GBAtemp.


  4. #24
    DCEmu Regular Mr_Biggs's Avatar
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    This is awesome simon, ive been following this project for as long as ive been in the ds homebrew scene, and this has me all $#@!s and grins. I dumped the file to my M3 SD's card without patching and it ran just fine. i played it all the way through the first chapter in one hour, without any problems aside from no jump button. The framerate is great, makes the enemies' movement more fluid. 3D is really solid, texture bugs seem random but no real impact on gameplay. BTW, why doesnt the shotgun or supershotgun render on the screen? just curious since everything else seems fine. Great job, i wish you well on future updates, and pray to god noobs dont start asking you for n64 emulators ;D


    BTW: who actually has the original quake disk, with it's music and all?

  5. #25
    DCEmu Rookie Xcliber's Avatar
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    How long does it take to load on Supercard SD Lite
    I'm using the full Quake pak0.pak and pak1.pak and the supplied config file and have patched the binary with the correct DLDI driver, but all i get is:
    Starting up
    fat init...ok
    Init ARM7...done
    done
    Host_Init, memory base at 0x020d
    79e8
    3.1 megs of memory available
    /id1/pak0.pak has 424 files

    and thats all.
    it just stops there...

    the shareware version works though...

    I'm amazed at the high framerates
    can't wait for further (more compatable) releases!

  6. #26
    DS LUA Coder Junixx's Avatar
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    :thumbup: This works great! can't wait for everything to be textured and a left handed mode :rofl: Great release. good job!

  7. #27
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    Quote Originally Posted by firedemon727 View Post
    To all the people that own a Max Media Dock, Quake DS does work on it. Also it works on the M3 Lite.
    I've got a MMD, works like a charm, except whats usual for all. Meaning enemies are non-textured, my gun was invisible.
    Sound is very nice and It runs incredibly smooth and fast, could you imagine team fortress on wi-fi ds. Would something like that be possible?

  8. #28
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    Got this working with little effort on my supercard SD - fantastic work so far - particularly considering the sound is working as well.

  9. #29
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    thanks for great release looking foward to next release running fine on my r4 (cant wait for graphics on monsters and guns) also jump should be a double tap with the stylus

  10. #30

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    I just put out a phat post here:
    http://forum.gbadev.org/viewtopic.php?p=119049#119049

    What do people want fixing first?
    Should I make a poll?!

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