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Thread: PogoShell DS

                  
   
  1. #11
    DCEmu Old Pro DanTheManMS's Avatar
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    Once again, are you trying to run .ds.gba files or are you trying to run actual GBA binaries?

    And the .ds.gba files already have a loader that the MMD and GBAMP do not need. You should use the straight .nds files if possible (not .sc.nds, as those are actually renamed .ds.gba files).

  2. #12

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    .gba files
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  3. #13
    DCEmu Old Pro DanTheManMS's Avatar
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    I've told you twice now that GBA files cannot be run on the MMD. At all. Please stopt trying. The header thing only applies to .ds.gba files, which are actually DS binaries to begin with.

    The GBAMP you ordered can launch small multiboot GBA files since it can load them directly into the GBA's RAM. There is a partial list of such files at http://wiki.pocketheaven.com/List_of...ultiboot_games

    As long as you got the CF version, you can run special versions of PocketNES and Goomba Color that will let you run NES and GB/GBC files larger than 256 kb, normally impossible due to the RAM constraints. This is because they use a paging system that calls up specific parts of ROM into RAM as needed. This means however that some larger games will be constantly swapping the working set, causing noticeable slowdowns (called "thrashing").

    EDIT: I realize now that my first paragraph here was really rude. Sorry about that. Don't take it personally, I'm just in a bad mood right now.

  4. #14

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    Quote Originally Posted by DanTheManMS View Post
    I've told you twice now that GBA files cannot be run on the MMD. At all. Please stopt trying. The header thing only applies to .ds.gba files, which are actually DS binaries to begin with.

    The GBAMP you ordered can launch small multiboot GBA files since it can load them directly into the GBA's RAM. There is a partial list of such files at http://wiki.pocketheaven.com/List_of...ultiboot_games

    As long as you got the CF version, you can run special versions of PocketNES and Goomba Color that will let you run NES and GB/GBC files larger than 256 kb, normally impossible due to the RAM constraints. This is because they use a paging system that calls up specific parts of ROM into RAM as needed. This means however that some larger games will be constantly swapping the working set, causing noticeable slowdowns (called "thrashing").

    EDIT: I realize now that my first paragraph here was really rude. Sorry about that. Don't take it personally, I'm just in a bad mood right now.

    i completely understand. I was talking about the GBAMP v2 CF
    I don't go on here much anymore. Find me on GBAtemp.


  5. #15
    DCEmu Old Pro DanTheManMS's Avatar
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    Ah, then yes, try the multiboot games or one of the special emulators. I have heard that some multiboot games that approach 256 kb in size will not boot for some reason, but I don't know of a way to remedy this.

  6. #16
    DS LUA Coder Junixx's Avatar
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    Okie Dokie, I think your talking about using a NDS bootloader right? well before you can run DS code from the GBAMP, you'll need Chishm GBAMP firmware hack, get it

    Here

    Once you run in GBA mode, you'll need to place a _BOOT_MP.nds in the root directory of the CF card, the load it via a NoPass, Flashme, or whatever, and it should load, although keep in mind it wont load every single time, but most times it will

  7. #17

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    Quote Originally Posted by CPU_Smarts View Post
    Okie Dokie, I think your talking about using a NDS bootloader right? well before you can run DS code from the GBAMP, you'll need Chishm GBAMP firmware hack, get it

    Here

    Once you run in GBA mode, you'll need to place a _BOOT_MP.nds in the root directory of the CF card, the load it via a NoPass, Flashme, or whatever, and it should load, although keep in mind it wont load every single time, but most times it will
    yeah i know
    I don't go on here much anymore. Find me on GBAtemp.


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