Page 1 of 2 12 LastLast
Results 1 to 10 of 17

Thread: PogoShell DS

                  
   
  1. #1

    NDS PogoShell DS

    Yes i know Moonshell took over for pogoshell but I thing pogoshell looks better and i like the plugin and theme feature. I have attached the source og Pogoshell 2.0 Beta 3+. I was hoping someone could make it into a Ninendo DS version. It could even be used to boot GBA homebrew. It would be great for people with MMD or evn Slot-1s. I got the source from: http://www.nightmode.org/pocket/

    somebody please make a DS version of this.
    I don't go on here much anymore. Find me on GBAtemp.


  2. #2
    DS LUA Coder Junixx's Avatar
    Join Date
    Mar 2006
    Location
    Missouri, USA
    Posts
    1,386
    Rep Power
    76

    Default

    But Moonshell has a plugin feature....and a theme feature...

    Heres some good themes:

    http://www.m3-forum.com/viewtopic.php?t=2276

    Nobody really makes many plugins though..

  3. #3

    Default

    Quote Originally Posted by CPU_Smarts View Post
    But Moonshell has a plugin feature....and a theme feature...

    Heres some good themes:

    http://www.m3-forum.com/viewtopic.php?t=2276

    Nobody really makes many plugins though..
    ty nice themes
    I don't go on here much anymore. Find me on GBAtemp.


  4. #4
    DCEmu Old Pro DanTheManMS's Avatar
    Join Date
    Oct 2006
    Posts
    1,946
    Rep Power
    75

    Default

    The MMD and slot-1 cards cannot launch GBA binaries at all. Period. Well okay, it might be possible for the MMD to launch multiboot files <256 kb in size, like the GBAMP can do, but that's about it. No amount of sotware porting can help that fact. Compact Flash and SD are simply too slow for the GBA to use.

  5. #5

    Default

    Quote Originally Posted by DanTheManMS View Post
    The MMD and slot-1 cards cannot launch GBA binaries at all. Period. Well okay, it might be possible for the MMD to launch multiboot files <256 kb in size, like the GBAMP can do, but that's about it. No amount of sotware porting can help that fact. Compact Flash and SD are simply too slow for the GBA to use.
    so to make a .gba file boot on a MMD i would have to add a bootloader to it?
    I don't go on here much anymore. Find me on GBAtemp.


  6. #6
    DCEmu Old Pro DanTheManMS's Avatar
    Join Date
    Oct 2006
    Posts
    1,946
    Rep Power
    75

    Default

    Are you talking about ".ds.gba" files or just ".gba" files? .ds.gba files are actually DS binaries, and you can usually convert them to MMD-usable .nds files by chopping off the loader that's already on there. However, like I said in my previous post, regular .gba files cannot be loaded on the MMD at all due to the way it works.

  7. #7
    DS LUA Coder Junixx's Avatar
    Join Date
    Mar 2006
    Location
    Missouri, USA
    Posts
    1,386
    Rep Power
    76

    Default

    The GBAMP can boot in GBA mode, while the MMD cannot, thats the reason why GBAMP can boot very small homebrew games

  8. #8

    Default

    Quote Originally Posted by DanTheManMS View Post
    Are you talking about ".ds.gba" files or just ".gba" files? .ds.gba files are actually DS binaries, and you can usually convert them to MMD-usable .nds files by chopping off the loader that's already on there. However, like I said in my previous post, regular .gba files cannot be loaded on the MMD at all due to the way it works.
    I would I go about doing that? Hex editor?
    I don't go on here much anymore. Find me on GBAtemp.


  9. #9
    DCEmu Old Pro DanTheManMS's Avatar
    Join Date
    Oct 2006
    Posts
    1,946
    Rep Power
    75

    Default

    Yeah, a hex editor would work, though I'm not exactly sure how much you should chop off. There is also a program that can do this for you called pme2nds.exe - it's a command-line program, but you can just drag and drop the file onto it. If it's convertable, it will change "program.ds.gba" to "programC.nds". It was made a long time ago though, so it may not work entirely. I don't use it that much since my Supercard works best with renamed .ds.gba files anyway.

    ndstool.exe also might help, though I haven't used this one myself.

    Most homebrew should come in .nds format to begin with though, so use that if you can.

  10. #10

    Default

    I am getting a GBAMPv2 in a few days! how would u add a loader to the .gba file?
    I don't go on here much anymore. Find me on GBAtemp.


Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •