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Thread: Wright Flight - Multiplayer Gravity Force style action v0.2.2

                  
   
  1. #1
    Won Hung Lo wraggster's Avatar
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    NDS Wright Flight - Multiplayer Gravity Force style action v0.2.2

    ttursas has again updated his homebrew game for the DS, heres whats new:

    What's new in v0.2.2:

    * The project has a new name: "Explosion of an Aeroplane".
    * Incorporated the dswifilib bugfixes (DSLite related) done on 11-Jan-2007.
    * When the current special weapon runs out of ammo, the next one with ammo is automatically selected.
    * Added third flight model: OUTER SPACE.
    * It's possible to select the base color for the plane in the plane selection screen.
    * Redrew the missile sprite, and flying missiles now emit smoke particles. The missile sprites are also rotated correctly.
    * When out of gas, the turbo boost works as the normal acceleration.
    * Added a template banner (icon) to the ROM, though it seems that M3 cannot show it. DS-X shows it correclty.
    * Added support for delayed particle spawns (very easy to create a lot of particles that appear later).
    * Added heat seeking missiles.
    * It's possible to destroy the AI turrets with missiles and bombs.
    * If you press L+R in less than 0.5s after your plane has started to explode, it fires some (50% chance per bullet) of
    the remaining special weapon bullets into random directions.
    * Made the zooming zoom more away from the playfield.
    * The bombs get the plane's initial Y speed.
    * Added enemy missile launchers.
    * If you press the name of the level in the PLAY menu screen, the level will be reset.
    * It's possible to zoom out and in into the plane in PLANE SELECTION menu screen using X and B, and corrected the Z-scaling.
    * The plane selection and the plane colors are saved in SRAM.
    * After respawning the plane is invulnerable during the first frame of the new life as well.
    * Changing layers uses only 50% of a gas tank, not 100%.
    * The level is reset when a multiplayer match begins.

    ...

    I'm off to Egypt with Markus, to scuba dive once again! Anyway, in the next release
    we'll try to do the following things:

    * Add support for 1024x1024 4 color levels with one layer
    * Double the level graphics via zooming
    * Instead of gas the layer change could consume batteries
    * Synchronize the play options so that all clients use the same settings
    * The player should get minus points for killing himself
    * Add a map screen

    ... and more levels, airports, etc?

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  2. #2
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    Should I reply to play? I can't download the file

  3. #3
    DCEmu Legend Buddy4point0's Avatar
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    hm seams cool, ill give it a try

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