Page 13 of 22 FirstFirst ... 391011121314151617 ... LastLast
Results 121 to 130 of 214

Thread: Daedalus R9 - Rejoice! - Nintendo 64 Emulator for the PSP Released

                  
   
  1. #121

    Default

    I made some shots of Aerogauge/mario64/zelda this morning. Because I can't be bothered uploading all shot again I'll just post a link :P

    http://emutalk.net/showthread.php?t=40081

    (emutalk and dcemu are affiliate so dont scream about spam :P)

  2. #122
    DCEmu Rookie R4mbo's Avatar
    Join Date
    Jun 2006
    Posts
    160
    Rep Power
    70

    Default

    YOU ARE THE GOD OF PSP HOMEBREW!!! Ok, maybe second God after DAX but you are also a God ^^

  3. #123
    DCEmu Rookie drock82's Avatar
    Join Date
    Apr 2006
    Posts
    179
    Rep Power
    70

    Default

    heres a new compatibilty list for r10 others should take note and erase the other compatibilty list since its plainy for R6 compatibilty

    games tested on r10
    1.mario 64-almost playable with sound disable
    2.zelda oot-really slow but little more work it can become playable
    3.wcw vs nwo world tour-black screen but memory is flashing
    4.wcw vs nwo revenge-black screen but memory stick is flashing

  4. #124
    DCEmu Newbie Triggerman's Avatar
    Join Date
    Jul 2006
    Location
    Germany
    Posts
    64
    Rep Power
    0

    Default

    Quote Originally Posted by troom View Post
    well they said that about the gba emu look at it now.
    I believed in GBA emulation.
    And anyway gpSP has been written from scratch customized exactly for PSP. Remember the VBA port by ZX-1? It would never be able to run like gpSP.

    I said I respect him for his work and maybe he will prove me wrong one day... but really... I don't believe it.

  5. #125
    DCEmu Newbie
    Join Date
    Dec 2006
    Posts
    47
    Rep Power
    0

    Default

    Really, I could understand you didn't believe it on the first releases, but when R9 has Super Mario at playable speed with sound, it's not that difficult to believe that it can be done, though it will take time for sure.

  6. #126
    DCEmu Newbie Triggerman's Avatar
    Join Date
    Jul 2006
    Location
    Germany
    Posts
    64
    Rep Power
    0

    Default

    Quote Originally Posted by pichon View Post
    Really, I could understand you didn't believe it on the first releases, but when R9 has Super Mario at playable speed with sound, it's not that difficult to believe that it can be done, though it will take time for sure.
    Do you REALLY think it runs at a decent speed for you (all the time, with sound) ? I don't think so...

  7. #127

    Default

    I was having problems running R9 using 3.03 OE-C. I tried everything and the emulator doesn't work, freezing at the ROM selection. Tried the 1.5 and 1.0 eboot and nothing seems to work. When I was hopeless, I renamed the .n64 roms to .z64 and the emulator worked!

    So here's the tip "rename all your roms to .Z64 and the emulator should work!"

  8. #128
    King of killed the_eternal_dark's Avatar
    Join Date
    Dec 2005
    Posts
    1,534
    Rep Power
    80

    Default

    I'm gone for a week and this was released?? What have I been doing? (exams)

    Great job stmnnrmn! Keep up the good work.

    Time for me to get back to class.

  9. #129
    DCEmu Regular
    Join Date
    Jan 2006
    Location
    UK
    Age
    48
    Posts
    308
    Rep Power
    72

    Default

    Quote Originally Posted by Triggerman View Post
    Do you REALLY think it runs at a decent speed for you (all the time, with sound) ? I don't think so...
    I think most people would settle for 30fps with sound on games. Daedalus isn't even using the Media Engine yet and hasn't been fully optimised, so I for one do believe its possible to have "playable" games.

  10. #130

    Default

    i have to agree with Triggerman and say that he has a point here..

    i mean i think it is great that strmn is working on this emu but it will probably never reach full speed with sound (besides on M64 & MK64)

    and yes.. some games are playable and thats great but i think we can forget about the fullspeed n64 emu with sound from this project.. but please prove me wrong, i couldnt be happier then

Page 13 of 22 FirstFirst ... 391011121314151617 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •