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Thread: PSP: R10 plans for daedulus psp

                  
   
  1. #11
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    all i want is mario 64 to run and I think a lot of people want that . if you cant increase speed on all games at once it would be good if just one could be run at full speed and mario 64 is probably the best choice .
    in my honest opinion I dont see any sense in having many games running at 50 - 75 percent speed because many users of dadaelus (spelling?) wont use it at all. I deleted it once I checked the speed on R8 , I may play R9 a little more but it probably wont hold my a ttention for too long . if it was full speed ( sound is a huge bonus) i would would keep it .
    great job by the way .

  2. #12

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    You should focus on getting Goldeneye working. I believe that if you get this game working, some other games work better too.

    Goldeneye is the most anticipated game to play on the PSP... For me and many others...

  3. #13

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    All I really want is goldeneye working at a reasonable speed with sound (was very disserpointed it stil wasnt working on R9 ), if that happns on the next release I'll be very happy. For me goldeneye is my most antisipated game to play on my psp probably because it's my favourite game of all time. I still play it with my mates on my N64 its a classic!

    ps, multiplayer over wifi would be cool for goldeneye as well but i guess one thing at a time lol

  4. #14
    DCEmu Regular Axelius's Avatar
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    I think the main focus should be on speed. It is a lot more useful if you have a few games running at full speed than many games running at 5fps or so.
    Moreover I think that sound isn't that important. Most of the time when I'm playing my psp the sound is turned off (well I'm always playing at school under my desk so if I turned the sound on I would get into real trouble...)

  5. #15
    PSP Coder -Xandu-'s Avatar
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    A fully playable Super Smash Bros. would rock.

    But lets just stick to Mario for now .

  6. #16
    DCEmu Rookie drock82's Avatar
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    this emulator came a long way,and may i say what a hell of a job its a damn good piece of work.i was thinking that u should talk to the makers of the latest snes emulator about moving the sound to media engine .what i like to see for r10

    1.more compatibilty:thumbup:
    2.smoother speed
    3.frame skip option
    4.better sound

  7. #17
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    I hope Strmn is reading this

    First of all thank you for ur hard work on this emulator! I know it's been quiet some time since u released rev. 8 but I can imagine u had a lot to do do ya study at university?

    What u should work on? Speed of course!!!!

    Cuz if u try to make games boot n play that didn't in previous releases but those r still almost unplayable because of the performane of the emulator this'd just suck. So getting the emulator to a reasonable framerate should have the highest priority ...

    Greetz,

    Howling Mad Murdock

  8. #18
    Fidei Defensor Basil Zero's Avatar
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    i would say speed over compatibility

    speed would play a major role in terms of future projects being able to be tested.

    its kind of a pain to wait for the intro to play through slow on a game in other words, i would say audio and speed first than on compatability, another reason why is, if that is accomplished, some of the games like Super Mario 64(which is close to perfect) can be fully playable, and while that happens, he can work on compatiability while the gamers play out 1-3 working games.

  9. #19
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    Speed should be your top priority. What good is it to be able to play every game at 5fps? Also savestate would be nice. Keep up the good work :thumbup:

  10. #20
    DCEmu Rookie Balthasar00's Avatar
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    I would also say speed increase over compatibility.

    Only few N64 titles worth emulation for me, and they are praticaly all working quite good with R9.

    Zelda, Quest, Mario, Mystical ninja Goemon.. and some other not working right now, golden eye, Turok,



    I wonder if the issue with Daedulus compatibility vs speed is similar with the discontinued n64 emulator for pc ; Corn. This emu was able to emulate mario and some other games at full speed + audio on a small p3 computer, even with out a good grapic card! However, only few games were correctly emulated.. Project 64 arrived, giving a huge compatibilty, corn devellopment stopped around that time..

    When sound was diseable, mario was running at something like 120 fps! :P

    ''Corn v0.3, Corn has a small compatiblity but remains the fastest N64 emulator ever. It can run some games on a Pentium 200Mhz at full speed''

    ''This used to be without a doubt the fastest Nintendo 64 emulator available at that time(and it is?). It ran at full speed, with full sound on my old Pentium 233 with 3DFX Voodoo 1. Imagine what Corn can do on a system way more powerfull than that...
    Unfortunately it isn't very accurate though. Both of the games I played (Super Mario 64 and WaveRace) showed some serious emulation defects. But those defects didn't make the games unplayable fortunately.''

    corn playable game list : http://thecpy.emulation64.com/thelas...n_playable.htm

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