
Originally Posted by
DanTheManMS
It's not the throughput that worries me, it's the response time. DS-to-DS communication uses a non-standard wireless system dubbed Nifi, and this is the protocol that has not been figured out. Since direct DS-to-PSP communication is not possible, you would have to use either standard TCP or UDP with the wifi library, using a router or similar device as a middleman. This is where response times would be important, as I'm worried that either one of those would be too slow for two-player games to remain in-sync. I'm really not sure about this, but here's a quote from someone when the possibility of multiplayer SnezziDS was brought up
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