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Thread: Emulator Port Requests?

                  
   
  1. #11
    DCEmu Newbie shango46's Avatar
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    I dont know about everyone else, but I would like to see a good Dosbox emulator based on the 0.65 core released. Imagine how cool it would be to play Wolfenstein 3D at full speed on the PSP! Or Warcraft 2? Here is a link to the source for it.

    http://prdownloads.sourceforge.net/d...ar.gz?download

    Another emulator I would like to see done would be Snes9x 1.5. I know there is already a SNES emu out there, but lets face it, its not exactly the best. Here is the source for Snes9x 1.5

    http://files.ipherswipsite.com/snes9....5-src.tar.bz2

  2. #12
    DCEmu Regular psiko_scweek's Avatar
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    well i doubt given their experience (no offense meant at all) that they will be able to get a better SNES or DOSbox than we have.

    PocketStation is my request, it seems only fitting actually.

  3. #13
    DCEmu Pro joshisposer's Avatar
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    PocketStation does seem pretty cool and sort of on the easy side. I would love to see it done.
    I don't think they are doing that. I am just trying to think of a system that wouldn't be thought of that is extraordinarily difficult to make. Then again, it could be dreamcast if we are lucky. Maybe saturn or even 3DO. I am also think Game.com or Jaguar/Cd. I've got lots of ideas but only time will tell i guess...


    OOOOO, please be VirtualBoy. That system rocked!!

  4. #14
    DCEmu Comrade pibs's Avatar
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    is it possible to port one of these
    http://cgi.ebay.co.uk/118-games-in-o...QQcmdZViewItem
    i always had fun with those

    or maybe an easy light bright lua app or a hungry hungry hippo lua multiplayer game with adhoc or operation type of game

  5. #15
    DCEmu Coder
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    well PJ64 would be fantastic, but highly unlikely and its not in SDL, the reason M64 and Daedalus can function graphically at all is that both have OpenGL graphics plugin which is the best for porting.

    My vote Zion: SDL MAME!!!

    http://rbelmont.mameworld.info/?page_id=163

    THe Source is somewhere on that site

    Good luck bro, BTW heres a WIP on NeoPoP everyone (sorry to steal your light Zion) PEOPLE DONT COMMENT JUST READ!!!

    I went over several GUI designs and havn't had time to code any, im gonna put in the most basic of basic rom selectors and release it nex week or the week after!

  6. #16
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    try sega cd it rawks.

  7. #17
    DCEmu Rookie PsychoSync's Avatar
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    I think SegaCD/32X would have to be written from scratch because there is no emu coded in MIPS (PSP's cpu) architecture. Gens is 65% x86 assembler wich would be insane to port. Kega is x86 too... And some emu just don't give the source. Picodrive is coded in ARM architecture... SegaCD/32X on the PSP isn't gonna happen unless some brave coder(s) decides to start from the ground up.

  8. #18
    PSP Coder -Xandu-'s Avatar
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    Quote Originally Posted by joshisposer View Post
    Port PJ64. That way, for psp, we'll have some competition. When there is competition, stuff gets done. The funniest thing is though, no one really competes.
    http://www.pj64.net/main/index.php?o...nc=select&id=3
    there's a link to some of the sources
    You cannot port something that relies on plugins...

  9. #19
    GP2X Coder/Moderator
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    Work on something that is actually achievable in your skill level. Eg, the Z80 chip on the Gameboy. Or an Atari 2600 (the challenge is to actually get the timings of the hardware right).

  10. #20
    DCEmu Coder HomerSp's Avatar
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    Ehem... You're taking requests already? I would certainly not recommend to start with a new emulator until you can write a chip-8 emu from scratch.

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