you guys have to realize that sony did not intend for people to pirate roms to play on their psp's, it is homebrew that makes the psp decent to own, not sony
i just said it was a better idea.
i didnt say it completely beat the psp.
i said that because the psp only has one official emulator. while the wii has support for all of the old nintendo systems.
you guys have to realize that sony did not intend for people to pirate roms to play on their psp's, it is homebrew that makes the psp decent to own, not sony
great read, the most impressive emulator has to be the ps1 emulator on the psp. I don't think that a full speed ps1 emulator could have come from a homebrew coder. I commend Sony for there efforts.
If were talking legal emulation, the Wii is best. There are more fun classic games on Wii VC (Zelda/Mario) than classic games on the ps one. Is there even anything worth playing on ps one anyways?
I do think Wii and Sony have made the emulators of the year, but is it fair to even consider them? They both have nearly limitless resources and staff available to them. Considering the state of emulation in the homebrew community, I think the emulators of the year should go to ZX-81, Exophase and Strmnnrmn (Sorry Dax, though you unlocked the PSX emu, you didn't really make it, but I'm super grateful anyway).
my vote(if it mattered) would go to Exophase(sorry if I spelled that wrong) becuasesony and nintendo had the recources to make those emulators but Epophase really tried hard to make his emulator the best it could be. I am trully a fan of gpSP, and Exophase as a coder. And also the Sony ps1 emulator kicks ass of course, but the fact that gpSP is coded by an individual person kind of blows my mind
Thats why i think gpSP deserves to be called the best emulator.
i would just like to add that in reagrds to wii emulated games yes they play fine and look great but there is none of the custom options that i usually find so handy in an emulator. Mainly the inability to save anywhere on older and many times frustratingly hard games, this is a serious omission on nintendo's behalf i feel and i dont want to hear about how u can leave a game and come back to it another time because if u screw up later in the game then u still gotta start again. i admit this only mainly covers 8 bit games but some 16bits never had a save option either. Also nintendo refusal to emulate rumble packs and save packs on n64 games is just a joke to me. But that still hasnt stopped me buying what i think are overpriced VC games :-)
for emulation let's not forget gamecube and ps2 on the wii and ps3, respectively. though it's mostly hardware not software (sorry EU), it's still an added bonus that we've missed on other consoles (still pissed for almost a decade now that my dc couldn't emu saturn). it's also a shame you can't play psx downloads on ps3 (only on psp). are we expected to buy every game again like nintendo or hunt down discs on ebay? sony now has the ability just as nintendo to offer lost treasures of gaming history to its customers.
are not even half as good as what the emu scene has developed, they lock the screens into their native resolutions and aspect ratios with disastrous results on many newer lcd tvs once bein run in component cable mode.
And Nintendos answer to the problem so far, live with it (not quite in the same words, they said, the games are run as they are on the original hence problems can occur)
the easy fix for nintendo would be to add scalers which can deliver progressive signals (the code is open and has been tested for years)
but no fix...
I totally agree with you there mate.
Exophase did a remarkable job on Gpsp and for it to run at full speed on almost every game is truly awesome.
I must admit though the PSone emu is my favourite. I've finished FF7 and i'm now on disc 2 on FF9, it's great to have a portable Resident evil too.
One little word which really confuses me.
on 3.10 OE-A Sony updated the PS1 emulator but one of the strangest things that they could do was adding the auto pal-ntsc fix.
why??
i'm sure we have all had problems converting our pal games to ntsc on 3,03 OE-A and below just so we don't get half of our screen missing but for Sony to help us in this way makes things much easier.
Another thing that seems odd is 99% of games are available in the US anyway including many games which did not get a release over here, Sony didn't need to do this pal-ntsc auto converter so why did they do it.
In some odd way it seems like Sony actually want us to rip our own PS1 games and stick them on memory stick
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