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Thread: How can you make 3D Models from reference pictures in 3DS Max?

                  
   
  1. #11
    DCEmu Pro jman420's Avatar
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    right, I was considering the suggestion of making a 3D mesh from a Z-plane image, but I dont think it would be easy to make one of those from that picture.

  2. #12
    DCEmu Coder MasterChafed's Avatar
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    definitely not, theres not enough information, as in, the image is at an odd angle.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  3. #13
    DCEmu Pro jman420's Avatar
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    thanks captian help's-a-lot....

    already stated that it was not possible...

  4. #14
    DCEmu Coder MasterChafed's Avatar
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    dont be a $#@!
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  5. #15
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    ohh i see.

    well i was aware that that it wasnt a good reference pic, i showed it because that is exactly wat i want the model to be like.

    i can get clips of the film, and find more posted of that render at better angles.

    and as i am a honest person, i am only a beginer in this program, but it is something i really want to be get into.

    but if i was to make this model, i would need for it to be made in a professional time and work skills.

    i would use this for the front of his body and head:

    http://www.gamesarefun.com/anidis/ad...n-1200x700.jpg

    and maybe this one for the side:

    http://images.amazon.com/images/P/B0...CLZZZZZZZ_.jpg

    and again, i would really appreciate it if anyone can or would like to volenteer to help me create this model exactly like wat i would want it.

  6. #16
    DCEmu Coder MasterChafed's Avatar
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    WEll, i was bored so i decided to take a whack at modeling sephiroths sword, and i gotta say, i didnt do too bad, but i could improve on the texturing (this was my first attempt at unwrap uvw mapping :P ) tell me what you think.


    edit: just checked and it is only 122 polygons :O Im happy.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  7. #17
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    ohh, that does look pretty good.

    if u want to model the sword at the moment, you could take it from this source as a start:

    http://www.trueswords.com/images/pro..._sword_540.jpg

    hope that helps. but its the actual character im more interested.

  8. #18
    DCEmu Coder MasterChafed's Avatar
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    Got bored again, and decided to make a model of Clouds Buster Sword :rofl: tell me what u think.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

  9. #19
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    i think that looks good for a start of, cause you technically have everything there, but of course with improvements to make it closer to what the oringal render looks like.

    anyone? or do you know anyone who could volenteer to help me create one?

  10. #20
    DCEmu Coder MasterChafed's Avatar
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    here is my improved buster sword, this time the holes are more rounded and it has a better texture.
    http://one.revver.com/watch/170516
    http://one.revver.com/watch/167200

    Please click the links above to watch my stick figure animations,
    and please, if you have the time, click the ads at the end to earn me some money.

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