I hate all new FF titles. The only two thatI liked, although I despise the battle system, is FFIX and Mystic Quest. I don't care what people say about FFVII, its NOT THAT GOOD.
I've never played Okami, so I can't compare it, I just mentioned it didnt have that Zelda...feel to it.
Miniviews:
Spoiler!
No, it did not go under. The development team that made Okami was closed down by Capcom, which had been losing money across the board. They couldn't afford to keep so many teams running, and they decided that they would rather keep their teams that make weak (but strong selling) sequels rather than innovative (yet risky) new games. The Okami team might have been disbanded, but many of its members have re-formed into a new group, called Sprout. Look forward to more high-quality, innovative games from them in the future.
Besides, I think we both know that there is more to this than you simply not trusting "someone who's company went bankrupt". I'd be willing to bet that you are just upset that he bashed the awesome Twilight Princess. Rather than attack someone's right to an opinion, it is always better to just respond honestly to what he says.
I don't have a Wii but I've played a Fair bit of TP at a mates house, I thought the graphics looked very Gamecube but that didn't bother me. I just felt that the Wii-Remote was totally under used.
When you swing the controller like a sword - Link swings his sword but it makes no difference how you swing, he still goes through the OOT style hack, hack, slash, so whats the point, how is that any different than pressing a button. Sure you aim at the screen to throw you're boomerang but it didn't feel any better than using a normal joypad.
I would have thought first party games would have made good use of the Wii-Remote but if this is the best use of it that Nintendo can come up with than how bad are the 3rd party games gonna be?
I'm gonna wait for a bit and see if they come up with anything revolutionary before I get a Wii, it seems all I'd be doing with it at the moment is playing my GameCube games on it anyway.
I felt the way TP used the Wiimote was acceptable.
I share Mcvader's misgivings about the sword slashing, which to me felt somewhat inaccurate and a bit clumsy. However, using the pointing capabilities of the Wiimote to shoot arrows and throw the boomerang was certainly far better than using the joypad. The agility and freedom of movement it provided is unprecedented.
I suppose what has to be taken into cosideration here is that TP is a camecube game adapted at the last minute for the Wii. Thus the Wiimote control comands are basically an interpolation of the analogue gamecube controls.
That's why I've got high hopes for the new Zelda developed especially for the Wii. It's going to make full use of the wiimote's functionalities.
I agree that you have to consider that TP was a GC game originally. I think the problem is that's it was a game developed in-between worlds.
Remember,they were trying to please the audience because when the project was started,nintendo weren't doing so well,unlike now. They needed a hit so they made a spiritual sequel to OOT with some new things,THEN added wii functionality .5 years is a lot of time.
The same applies technology wise. I noticed several time in the game that no matter how nice the visuals were or the lighting,the textures were's no hot most of the time,but then agian it was meant to originally fit on a tiny gamecube disc,so less space.
Also,they could have easily had one big map with no load times, but not on gamecube. So I think it will be interesting to see the new Zelda being developed with Wii technology and functionality in mind form the start. It'll look better and the controls will be even more refined.
I'll happily play now that they got the whole "OOT spiritual sequel for american fans" obligation out of the way. Plus I still have to kick Zant's ass one more time if only to see him/it squeal and jump like an idiot..
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