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Thread: Mannerisms in Hotel Dusk and other games

                  
   
  1. #1
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    NDS Mannerisms in Hotel Dusk and other games

    via dsfanboy

    The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."

    Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?

  2. #2

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    The girls' boobs bouncing in DOA-DOA4

  3. #3

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    In Ocarina of Time, when Link was in the Ice Cavern, he would cross his arms and shiver if you left him for too long.

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    I remember IK+ on the amiga, if you typed in W*NK, it would print "SWEATY HANDS SLIP OFF JOYSTICKS".

    Not really a mannerism, but fun.

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