The girls' boobs bouncing in DOA-DOA4
via dsfanboy
The New Gamer might not have enjoyed their stay at Hotel Dusk: Room 215, but they appreciate the work put into creating its memorable characters. Adding onto the unique visual style, each individual has a rich set of expressions and postures to communicate with. When one of the hotel guests describes a mannerism of the game's protagonist, you know exactly what he means by "that serious look in [Kyle's] eyes."
Sonic's toe-tapping idle animation and King Hippo's falling shorts were also cited as great examples of unforgettable character details. Simple idiosyncrasies like that stay with you long after you've finished playing a game. What unique traits have you seen give a collection of pixels an identity? Was it Midna's sigh? Or Dry Bones' skeletal chuckle as he passed you in Mario Kart DS?
In Ocarina of Time, when Link was in the Ice Cavern, he would cross his arms and shiver if you left him for too long.
I remember IK+ on the amiga, if you typed in W*NK, it would print "SWEATY HANDS SLIP OFF JOYSTICKS".
Not really a mannerism, but fun.
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