Just save in-game and then hit the "Save SRAM" option on the touchscreen. This should automatically create a .srm file on your card with the save data.
Poohead, try appending a header to the file so that it's like a .ds.gba file. I've heard of other G6 users that got it to work after this. Either try dragging it onto the Supercard Magic Homebrew Patcher program or try appending ndsmall.bin or ndsloader.bin to the front of the file using the command shell and the copy command.
WOW! This is the best one yet. Most of the games I tested worked at 100%. This is Great. Keep up the good work.:thumbup:
Can't wait for the next release, this just keeps getting better and better.![]()
Any special prep we should do to the roms? Better with FAT32 vs FAT(16)?
I've tried Super Mario All Stars and only Super Mario 2 is really playable in the batch.. None of the others work either. (SuperMarioRPG, SuperMetriod, & TMNT5)
Just wondering if perhaps I should be rom trimming or prepping these roms at all, they are currently in the standard SMC format.
anyone get SF2 working? The author reports it as working, but i still get the same bug. if this bug was fixed a good amount of games would run..
Hatax. FAT32 doesnt really help in 1-2gb cards. stick with FAT16. the part that matters is the cluster size. use 64k
Street Fighter works, but the backgrounds buggy so i just disabled that layer (all SF's i know of work, including SSF). This is a amazing update just because of this ability to play SF and other roms i couldnt play before. If only Picodrive had sound and ran a couple of games better.
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