Chui posted in our forum
PSX4ALL runs below real time for now under Dreamcast and GP2X: its not playable and needs a lot of work.
Now, i am preparing a new release of NOIZ2SA and i would like to work at SNES4ALL next months.
I hope that we will have a first playable release of PSX4ALL for next MadriDC (1 year).
Great news, SNES4ALL is one of the most awaited emus!!! Long life, Chui!!!
New NOIZ2SA release? Cool!
I hope you can make the game more stable and raise the sound quality to get it on par to what you can listen by playing the *.mod files on a PC.
Sorry, no ideas here... but what's that about not being able to burn with audio tracks? You don't mean redbook audio, do you? The superior quality i'm talking about isn't because of separate audio tracks or something like that, it's more about just listening to the music files available in the Noiz2sa source code you have for download at your own site. It's better than what you get while playing the game.
If you used the same audio files present in that source code for Noiz2sa's current release (which i think you did, or did you reduced audio quality to help with memory usage?), then the problem should be on how the Dreamcast is playing the files.
This is the thread where i originally bitched about this.
I am trying to build a dreamcast autoboot CD with extra audio tracks.
The goal is a customizable NOIZ2SA: everybody will can to change musics and patterns (new levels).
Chui! Hi!
Unai and I just spoke about psx4all. Maybe it's time to get back into this project?
I've learned so much about programming emulators since we've last worked together. I finally got my own dynarec working really well in a GP2X project, gpSP2X. Let me know if you need any help via PM/MSN.![]()
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