I like the sound of this plugin, at least it would mae it a bit faster to access the memory stick menu when a UMD is loaded in the drive.
AntiUpdate - v1.0
by Team tOc
AntiUpdate gets rid of the update icon available in the game menu when an UMD is inserted.
It patches the PSP RAM, so there's no flashing needed - ever.
The idea for AntiUpdate came from this tutorial by team FWi:
UMD games and homebrew work just fine, like nothing ever happened to your PSP.
The plugin has been tested and confirmed to work on 3.03OE-C, 3.10OE-A and A' and 2.71SE-C.
It shouldn't be dependent on firmware version at all as it searches the memory for the specific bytes
instead of relying in pure memory addresses.
Also See:
I have also attached it to this post.
Screenshots:
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EvilSeph - eXophase.com Administrator
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// An Afterthought. // Malloc.us Network Owner // LAN.st Administrator
ShellExecute(NULL,"open",(developer == true)?"http://lan.st":"http://www.exophase.com",NULL,NULL,SW_SHOWNORMAL);
I like the sound of this plugin, at least it would mae it a bit faster to access the memory stick menu when a UMD is loaded in the drive.
good work, i already have the other solution done though (its similar to what fwi did, but not exactly the same)
im sure people will be happy with this, even though the updates wouldnt work even if you could see them
so this means that you get out of the umd update? this is useless... I mean its good if you could play monster hunter portable 2 in 3.03 oe-c, but this only take off the umd update...
time to test this out. any bug problems?
Heres a bug
Everytime i enable this prx, my update icon on the UMD dissapears :\ wth
Gj team tOc anyway
I like your releases![]()
Sweet plugin! been waiting for this for a while! when i attempted to do it myself... i stopped soon after lol.
this is awesome thx! Can you get rid of certificate utility also? If so then make both of them together into one prx
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