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Thread: Emulation on the PSP, What Can we Expect if they fully Crack the Console?

                  
   
  1. #31
    DCEmu Newbie AlexB123's Avatar
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    souLLy
    this is because a windows emulator has to deal with the overhead of running an operating system at the same time as the emulator, greatly reducing its speed.
    Thats not entirely true. Windows is a system hog, but if you run ix, or a gameshell... Well long story short youre right but not 100% (Heck when you run a gameshell virtually no resources aside from those needed to play games are used, heh.)

    A videogame system is meant to do just that. Its cpu, graphics chip and ram are meant to do one thing and one thing only, and are customly designed to churn out the graphics and speed.They also dont have to deal with all the delays the PC's have to, well at least not as much. (Bandwith, limitations, etc.)

    And Ased I dont mind sharing her if you dont... I'll keep her till shes 30, then you can have her. (I'll upgrade to a younger model.)

  2. #32

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    here we go....
    I said 100%! and I dont care who you are or what kind of computer you have, PSX emulation isnt perfect! I've been using EPSXE since the beggining, and It's been a long time and alot of work and guess what? It still does not have 100% compatibility! Go to the EPSXE forums and read about compatible games....My reason for pointing that out is this: A port of a pc PSX emulator is not going to run on the psp period...It is going to have to be built from the ground up....
    This thread is probably going to go on and on and on, but all you need to do is look at the PS2, a comparable system that weve had years to develop for. If an emu exists for the PS2, chances are you'll see it on the psp...
    (and Bleemcast was PERFECT!)

  3. #33

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    Quote Originally Posted by AlexB123
    All the emus I listed will most likely happen (It will just take time).

    A. PSP is similar to the PSX... There’s not that many features to emulate, so a PSX emu should happen. Most of the stuff is already built in. We just need a good dever.

    B. One of my buds developed one of the first N64 emulators out there. I asked him If I can mention his name but he said no, so to respect his privacy I am going to keep it quite. The requirements for it were a 300 MHZ CPU with 32 MB of ram and a Voodoo 2 based chipset. (In fact I just loaded it up on my old old old PC that just meets those requirements). It played Mario 64 and Zelda at near perfect speed, if not perfect. Now a PSP, which is designed for gaming (mostly) should be able to emulate it. After all systems designed JUST for gaming are a lot more powerfull then their PC counterparts of the same specs... Just need a good dever.
    (As someone mentioned look at bleemcast, and Rand isn’t the only one that has the time and patience to do this.)

    C. Look at the Gameboy. It has a SNES emulator. Compare the specs... Hmmm... Not too powerful... That’s because the GBA can already do a lot of things the SNES can, so not many things are emulated from the ground up. (Heck, look at the horrid GP32 and all its emulators.)

    Please do some research into emulation before you say things will never happen. If you would like to have a good emu resource, here is a good link that should explain a lot of things. Also don’t be afraid to search through IRC or newsgroups.
    http://www.zophar.net/

    So if the PSP gets some good developers we should be fine and dandy.

    As for a PSX emu not running well on a 2.4 ghz system, its one of 2 problems...

    A. Driver issues. Update to the latest. Sound and Video would make a huge difference.
    B. Plugin issues. Make sure you use the "best" ones for the game you are playing. I use EPSXE with the following plugins:

    Video - Pete's OpenGL2 2.6 - Max graphics
    P.E.Op.S. DSound Audio Driver 1.9 - Max sound settings.

    The games I am currently playing are GT, FFT, Arc the Lad 3, and Ogre Battle. All play at around 60 fps. (I actually had to limit the FPS on a few games because it was going over to unplayable speeds.) All games look stunning on my PC, way better then my PS2 can do.

    Btw my test PC is a 1.4 GHz PC with 1 gig of 2700 ram (DC) and a 6600GT (Oc’d). And I run them at 1600 by 1200 and 32b color.


    --- EDIT
    Btw Aseddon130 although I don’t want to disagree with someone who has a pic of my future wife on their PSP I will have to go and say that bleemcast was amazing. Im not talking about the general blue CD, but the individual game CD's. Btw your post was not there before I started my rambling and you made a lot of good points, although once again I disagree that SNES cant run on a low end CPU. I got zsnes to run on a much lower system then a 300MHZ pc, well not much... lol 200MHZ. If I find an older one ill give it a try.
    To get em to run faster on low end systems you should disable some things or use a game shell that doesn’t suck up resources.

    Sorry, I had to quote this post.
    Please dont tell me to research emulation. PSX is not 100% emulated...When every PSX game is emulated then fine but now Its not.......I even get crashes on some games.....Check the EPSXE forums...........

    As for a N64 emu running zelda on a 300mhz pc with 32mb of ram......yeah The very unstable emu Corn.......Good luck there.....

  4. #34

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    Lets not forget UltraHLE the first N64 emulator to play commercial games all you really needed was a Pentium 2 233 with a voodoo 2 card and it played most games perfectly(at least at the time), if the authors still worked on it today I am willing to bet it probably would have been the best n64 emulator for the pc.

  5. #35

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    Heh heh,
    When N64 was in its early days of emulation NO emulater played "most" games......

    Ok guys FINE...Anything is possible ok? (But its not gonna happen!! heh heh)

  6. #36

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    Well there was a N64 emu on the dreamcast, but I don't think it could play any commercial games. Wraggster would you like to elaborate on this?

  7. #37

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    Sorry to be a crazy over and over again poster...
    N64, as far as I know was never working on DC....
    But It runs on the xbox ok....games like mario, and even Conker BFD even run great....
    I have N64 on my modded Xbox, along with just about every game.....only a handful refuse to run...

    I would be VERY suprised to see N64 on the PSP

  8. #38
    DCEmu Newbie AlexB123's Avatar
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    Don't know about DC dev, so I can't comment.
    And One, that’s true. EPSXE is not 100% compatibility, but with the correct plugins it comes to about 92ish% game compatibility (speed is perfect in all compatible games, and all PSX games I have tried worked perfect for me, accept for Vandal Hearts 2 which after a few romps through the forum gave me the proper plugins and settings to play the game.)
    Hey SNES9x is not 100% on the compatibility issues either. It's at about 98% at its current stage, but just like with the PSX emu the games that play do so really well.
    Good catch on UltraHLE and it did in fact run most games when it was released. I thought people forgot about it, but I guess that didn't happen yet. Just to mention the authors of that emu came under a lot of heat… Not only from Nintendo but also from fans! Then there were emu leaks and the whole deal was just messy.
    As for the XBOX... I think it uses the XDK (Xbox SDK)... which is bad so I will not comment on that, but if you know dx you know XBOX, hehe. That’s why its so easy to port emus to the XBOX.

    N64 and PSX emus would have to be built from the ground up, as someone mentioned before, but there are many devers out there with enough free time to do this, heh.

  9. #39
    Sir Digby Chicken Caesar Darksaviour69's Avatar
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    N64, as far as I know was never working on DC
    there is a N64 emu for the dreamcast, but it only plays a few demos. the problem is that the DC has 16mb of RAM, that has to hold the emu and the game, and most n64 games will not fit... the xbox uses the harddrive to get round this problem.

  10. #40

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    Thats not true. Having a HDD has nothing to do with it. Xbox moves the roms to ram just like any other pc would do with cart emulation. The Xbox has 64Mb of ram so it fits almost everything and has special work around for some games that at bigger than that like Metal Slug 3.

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