"In an odd approach to reaching out to otherwise shut-in sufferers of mental distress, an organization called Anxiety Gaming is betting that online intervention is the best way to reach people with emotional difficulties. Their argument is that the social nature of modern gaming makes it a valid means of reaching people who might not otherwise seek help through more traditional channels. According to their Facebook page, their future intentions seem to include distributing consoles to homes for foster youth, to encourage them to look to games for positival interpersonal communication."
http://games.slashdot.org/story/13/0...a-game-console
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