I would like to point out that this is my first ever fully functional game made for the DS.
Thanks for any feed back on it.
I will keep the most recent version available at the neoflash website.
Keoniomega has posted an entry into the Neoflash Coding Comp:
Fall Down DS v. 1.01
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This game is based on the classic TI-Calculator game, Fall Down.
Able to work on Max Media Dock and DSEmuME for sure.
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Gameplay:
Move the ball with the stylus
Try to fall through the openings in the bars of blocks
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Known Bugs:
If you fall from too high, you can skip a row of blocks
There is a way to earn unlimited amount of points, but I won't tell
If you lose, you have to reset
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Future Improvements:
Be able to restart without having to turn off the system
Music (nothing fancy)
Better Collision detecting
Saved High Scores List
2 Player (not anytime soon but hopeful)
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Credits:
Keoniomega - Main Programer
[edit] UPDATE: I've fixed the bug with restarting. All you need to do is hit start when you lose. [\edit]
Download and Give Feedback Via Comments
I would like to point out that this is my first ever fully functional game made for the DS.
Thanks for any feed back on it.
I will keep the most recent version available at the neoflash website.
Pretty good, though it's somewhat difficult to last very long due to the slowness of the ball speed. I realize this is the point of the game, but it seems kinda frustrating nonetheless.
I love games like this.![]()
One suggestion: speed everything up! (Or get faster as your score gets higher)
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