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Thread: Hexaxis XXI Dev Screenshots #1

                  
   
  1. #1
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    Default Hexaxis XXI Dev Screenshots #1

    I've decided to give it a go and start working on a psp version of my pc game "Hexaxis XXI". Feel free to try it out for the pc to see what its like here:
    http://www.hexaxis.com

    SPREAD THE NEWS



    It will be a while until I get much done on the PSP, as its my first coding project on the PSP! Here are a couple screenshots from todays work:







    Let me know what you think. I'm also probably going to need some help with the coding (or at least a slap in the right direction) as I'm having trouble with translating movement and rotations.

    I'm also have a weird bug where if I load over 60 or so dice, the textures start getting corrupted.

  2. #2
    DCEmu Legend Cap'n 1time's Avatar
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    Pretty cool. The psp has a lack of 3d homebrew games. Be sure to post this in "Submit News" when you have more completed.

  3. #3
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    Here is the last of tonight with space background quickly thrown in:



    EDIT:
    Thanks btw, I'm not sure where that is, but when the time comes I'll make sure I find it. I'm hoping tomorrow to get it actually playing and not just an array of dice. Who knows though.

  4. #4
    Won Hung Lo wraggster's Avatar
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    thats a very nice looking game

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    Thanks wraggster. I'm hoping today to really figure out the relative movement and rotation transformations, I've never coded like that before. Hexaxis was written in Darkbasic and all the 3d objects just have absolute x,y,z positions and rotations and you specify the cameras xyz pos and rot, then sync, so you don't move from object to object drawing them individually relatively.

    Hopefully I'll have a video on youtube today of the progress.

  6. #6
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    Heres a screenshot of today so far. My mind must of waded through all the stuff I didn't understand last night while I was sleeping. I'm feeling a bit more understanding:



    I also found how to fix my corrupt textures (alloc more mem lol)

    I also figured out (obviously) how to navigate with the tranform in positions and rotations. I'm pretty confident now that I can make this game relatively pain free (not bad considering this is my first 3d program in a non-Darkbasic environment)

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    LUA Coder D0N's Avatar
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    Looks like a sweet piece of homebrew

    Keep it up! :thumbup:

  8. #8
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    Thanks D0N

    Here is a video with an mp3 playing from level 4 (of the pc):

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    lol, darkbasic....i still dont know how to use mine. Why did i get the professional version?

  10. #10
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    Actually, I wrote Hexaxis XXI in DB PRO, it is very powerful to create a prototype very quickly. It also makes it really easy to integrate shaders.

    I'll say its def easier using darkbasic over psp programming, but that would be obvious.

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