this is good but we really dont need a framerate limitor untill you get the speed above 60fps
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Wednesday, March 21, 2007
Frameskip
A couple of people have been commenting about the mysterious frameskip version of Daedalus R9 which appeared a short while ago. I'm not going to link to it because I can't verify where it came from. That said, I've not checked my email for a week so maybe the author has emailed me about it
Anyway, it just so happens that I implemented frameskip in R10 on Sunday, so expect this to be a supported feature in the next official release. I had been planning to add this to R9, but I forgotIt's no big deal - it's about 20 lines of code.
It does give a slight speedup, but not always as much as you'd expect. For instance, skipping every other frame won't double the framerate, as not all the time is spent rendering. Paradoxically, it tends to have more of an effect on roms that are already running fairly fast. Hopefully for some roms it will make the different between them being barely playable and playable though.
There are a few other things people have been asking about which I will implement for R10 too:
* A configurable deadzone for the stick
* A configurable framerate limiter
-StrmnNrmn
this is good but we really dont need a framerate limitor untill you get the speed above 60fps
dude thats awsome that frameskip will be in R10 cuz it actually makes a pretty big differance in games that already run fairly well. great job StrmnNrmn
nice hearing this
The max FPS for N64 is 30FPS so 60 would be CRAZY, I know what you meant so don't take that personally. Anyway if you use frameskip on like 2 and play in some areas (have FPS shown turned on) you will notice that the emulator does go over 30. This mostly occurs in small areas or menus so it's good to have this so the emulator doesn't go too fast, it'll just stop at perfect 30FPS. Sounds great, love hearing from you StrmnNrmn!!
Cap'n: download fraps and have it running in the background while using any N64 emulator for the PC (I'm assuming your PC can handle N64 emulation at full speed). It will display the framerate of the game in the corner of the screen. You will find that very few games ever run at more than 30 frames per second. Some games such as Zelda only display up to 20 frames per second.
I don't realy understand why some games run terribly slow and mario 64 is just about full speed(without going into levels). There should be away to set the maximum speed you want the emulator to run at all times, anywhere in any game. Is that possible?
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