Page 1 of 2 12 LastLast
Results 1 to 10 of 14

Thread: StrmnNrmn talks about the mysterious frameskip

                  
   
  1. #1
    PSP User xg917's Avatar
    Join Date
    Nov 2006
    Location
    In the middle of nowhere, FL
    Age
    32
    Posts
    2,131
    Rep Power
    77

    Default StrmnNrmn talks about the mysterious frameskip

    Quote From His Blog

    Wednesday, March 21, 2007
    Frameskip

    A couple of people have been commenting about the mysterious frameskip version of Daedalus R9 which appeared a short while ago. I'm not going to link to it because I can't verify where it came from. That said, I've not checked my email for a week so maybe the author has emailed me about it

    Anyway, it just so happens that I implemented frameskip in R10 on Sunday, so expect this to be a supported feature in the next official release. I had been planning to add this to R9, but I forgot It's no big deal - it's about 20 lines of code.

    It does give a slight speedup, but not always as much as you'd expect. For instance, skipping every other frame won't double the framerate, as not all the time is spent rendering. Paradoxically, it tends to have more of an effect on roms that are already running fairly fast. Hopefully for some roms it will make the different between them being barely playable and playable though.

    There are a few other things people have been asking about which I will implement for R10 too:


    * A configurable deadzone for the stick
    * A configurable framerate limiter



    -StrmnNrmn

  2. #2
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    32
    Posts
    4,026
    Rep Power
    137

    Default

    this is good but we really dont need a framerate limitor untill you get the speed above 60fps

  3. #3
    PSP User
    Join Date
    Feb 2007
    Posts
    156
    Rep Power
    66

    Default

    dude thats awsome that frameskip will be in R10 cuz it actually makes a pretty big differance in games that already run fairly well. great job StrmnNrmn

  4. #4
    DCEmu Regular siulmagic's Avatar
    Join Date
    Jun 2004
    Location
    PR Isla de la Muerte
    Posts
    341
    Rep Power
    76

    Default

    nice hearing this

  5. #5

    Default

    Quote Originally Posted by Buddy4point0 View Post
    this is good but we really dont need a framerate limitor untill you get the speed above 60fps
    The max FPS for N64 is 30FPS so 60 would be CRAZY, I know what you meant so don't take that personally. Anyway if you use frameskip on like 2 and play in some areas (have FPS shown turned on) you will notice that the emulator does go over 30. This mostly occurs in small areas or menus so it's good to have this so the emulator doesn't go too fast, it'll just stop at perfect 30FPS. Sounds great, love hearing from you StrmnNrmn!!

  6. #6
    DCEmu Legend Cap'n 1time's Avatar
    Join Date
    May 2004
    Location
    Right behind you...
    Age
    37
    Posts
    4,547
    Rep Power
    119

    Default

    Quote Originally Posted by CaptainMorgan4 View Post
    The max FPS for N64 is 30FPS so 60 would be CRAZY, I know what you meant so don't take that personally. Anyway if you use frameskip on like 2 and play in some areas (have FPS shown turned on) you will notice that the emulator does go over 30. This mostly occurs in small areas or menus so it's good to have this so the emulator doesn't go too fast, it'll just stop at perfect 30FPS. Sounds great, love hearing from you StrmnNrmn!!
    Er.. It may have varied from game to game, but im pretty sure the average intended speed for an n64 game was 60 FPS. Feel free to prove me wrong though (give me a source). I like to learn.

  7. #7
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    334
    Rep Power
    68

    Default

    Cap'n: download fraps and have it running in the background while using any N64 emulator for the PC (I'm assuming your PC can handle N64 emulation at full speed). It will display the framerate of the game in the corner of the screen. You will find that very few games ever run at more than 30 frames per second. Some games such as Zelda only display up to 20 frames per second.

  8. #8
    DCEmu Coder EvilDooinz's Avatar
    Join Date
    Mar 2006
    Location
    Denver,Co
    Age
    43
    Posts
    163
    Rep Power
    68

    Default

    most older consoles only run at 30 fps like ps2 xbox ect. also fps limiter might improve sound quality.
    /* Homebrew */
    NanpureR4 *****
    PSPWOL


  9. #9
    PSP User headbanger15's Avatar
    Join Date
    Oct 2006
    Location
    In the U.S.
    Posts
    21
    Rep Power
    0

    Default

    I don't realy understand why some games run terribly slow and mario 64 is just about full speed(without going into levels). There should be away to set the maximum speed you want the emulator to run at all times, anywhere in any game. Is that possible?

  10. #10
    Dream Coder
    Join Date
    Apr 2004
    Location
    Miami, FL
    Age
    38
    Posts
    4,675
    Rep Power
    50

    Default

    Quote Originally Posted by EvilDooinz View Post
    most older consoles only run at 30 fps like ps2 xbox ect. also fps limiter might improve sound quality.
    Who told you that? Both of those systems have the capability to run at 60fps perfectly fine. Many GAMES may only run at 30fps due to the fact that they cannot run fast enough to go at 60fps, but that is on a per-game basis, not a limit of the system.
    If anyone is looking to buy, sell, trade games and support a developer directly at the same time, consider joining Goozex. Enjoy!

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •