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Thread: no$gba 2.4 released

                  
   
  1. #1

    Default no$gba 2.4 released

    New update of the Game Boy Advance and Nintendo DS emulator for MS-DOS and Windows.

    - xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
    - nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
    - nds/3d/help: added various important notes in polygon light parameters chapter
    - nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
    - nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
    - nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
    - nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
    - nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
    - nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
    - nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
    - nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
    - nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
    - nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
    - gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
    - nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
    - nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
    - nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
    - nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
    - nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
    - nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)


  2. #2
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    Thanx Martin always nice to see that it grows

  3. #3
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    No$GBA doesn't support commercial roms yet does it? Still I have to say, great emulator! Thanks!

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    Quote Originally Posted by tsimehC View Post
    No$GBA doesn't support commercial roms yet does it? Still I have to say, great emulator! Thanks!
    It does, Yoshi Island works quite well some others I tried either didnt work, ran slowly or had graphic glitches.

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    Quote Originally Posted by hadrian View Post
    It does, Yoshi Island works quite well some others I tried either didnt work, ran slowly or had graphic glitches.
    Hmm...I see. I tried to run PES6 and the emulator crashed! Lol! I use it to play homebrew though, runs pretty smoothly and takes up relatively small amounts of RAM.

  6. #6

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    i got pokemon diamond to work and it's fab.. just wondering if he's going to make the cheats work for both or either GBA and DS

  7. #7
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    Quote Originally Posted by richyman4ever View Post
    i got pokemon diamond to work and it's fab.. just wondering if he's going to make the cheats work for both or either GBA and DS
    can you please tell me how you got it to work

  8. #8

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    please no rom talk!
    I don't go on here much anymore. Find me on GBAtemp.


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