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Thread: MR Driller 1.0

                  
   
  1. #11
    DCEmu Old Pro Wally's Avatar
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    Quote Originally Posted by fenrir911 View Post
    this is an exact copy of ms driller just with different sprites. thanks for the sprites

    No it has been partially recoded somehow :/ in the GP2x world.
    The other one kept freezing on me when i ported it as i painfully remember. This version does not (could be the toolchain or something but still. also there are different sounds so thats evident that i have not touched the other PSP game (which is not released as open source.

    No wonder coders get so frustrated... I would NEVER take advantage of another persons work to claim credit (Daedalus Spiff UP is only GFX work and purely is only to fill in the wait between Daedalus Builds, like the frameskip release. (If the author could contact me, i would be gratified to put the Frameskip version into Spiff up until R10) so fenrir911 dont push your luck


    Thanks to a for your comments.

  2. #12
    DCEmu Legend Cap'n 1time's Avatar
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    People that make comments like that dont know any better. They may learn over time. In my forums they will learn not to act like jackasses or they simply wont use them. Remember who carries the hammer eh?

    Given it's a port you could in fact take that as a compliment... your port of another homebrew program looks just like a commercial game. Well done! Might we see some more interesting stuff from you in the future?

  3. #13

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    Another person already did make this game for PSP, as to whats different in this version I dont know since I dont have time to try it, this is the 1st Ms Driller for PSP, made over a year ago:



    http://dl.qj.net/Ms-Driller-PSP-Home.../842/catid/195

  4. #14
    DCEmu Newbie neutrOpik's Avatar
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    Wow excellent clone Wally.. tank's for this Up!

    regard's

  5. #15
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    Nice job Wally. Keep“em coming if you can.

  6. #16
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    Good work dude, coder status would be good for you Wally

    Just make some changes to the game if you can for that status, porting is coding but not too much

    Take care buddy

  7. #17
    DCEmu Regular weirdelf's Avatar
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    Why aren't you already a 'PSP Coder'?

  8. #18
    DCEmu Newbie CSPERFECTGT's Avatar
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    good job,funny game

  9. #19
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    Quote Originally Posted by wally View Post
    No it has been partially recoded somehow :/ in the GP2x world.
    The other one kept freezing on me when i ported it as i painfully remember. This version does not (could be the toolchain or something but still. also there are different sounds so thats evident that i have not touched the other PSP game (which is not released as open source.

    No wonder coders get so frustrated... I would NEVER take advantage of another persons work to claim credit (Daedalus Spiff UP is only GFX work and purely is only to fill in the wait between Daedalus Builds, like the frameskip release. (If the author could contact me, i would be gratified to put the Frameskip version into Spiff up until R10) so fenrir911 dont push your luck


    Thanks to a for your comments.
    kk, sorry for the misunderstanding, its just... it looked so familiar, i was like.... this plays just like the old one i have. sorry again for the misunderstanding

  10. #20
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    oh and i didnt mean to sound like a jackass or anything like capn over their said, oh and i like daedalus wally. dont know why you stopped though, (if i recall it had something to do with the source not being released) but im glad that you recoded some of it.

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