Page 3 of 3 FirstFirst 123
Results 21 to 24 of 24

Thread: MR Driller 1.0

                  
   
  1. #21
    DCEmu Newbie edd's Avatar
    Join Date
    Dec 2005
    Location
    Paris, France
    Age
    46
    Posts
    2
    Rep Power
    0

    Default

    beersleep is the author of the modifications of the original port (GP2X)

    and i'm the author of the new gfx

    http://yaronet.com/posts.php?s=92409

    So basically, It is based on the same as http://dl.qj.net/Ms-Driller-PSP-Home.../842/catid/195 , plus more fix.

    Good to see it on PSP (some people have PSP? lol)

  2. #22
    DCEmu Old Pro Wally's Avatar
    Join Date
    Oct 2005
    Posts
    1,170
    Rep Power
    79

    Default

    Well I thought so.

    Fenrir911: Thats ok, as long as you understand. Who says i have stopped spiffing up Daedalus?? :O

    edd: Thanks for stepping in, yes some people do have a PSP :P. I was sure it had some fixes in hence explaining the reason it didn't crash without the kernel code.

  3. #23
    The Gaming Wolf wolfpack's Avatar
    Join Date
    Jan 2006
    Location
    at my house?
    Age
    35
    Posts
    1,155
    Rep Power
    0

    Default

    some fun stuff

  4. #24
    DCEmu Newbie
    Join Date
    Jun 2006
    Posts
    46
    Rep Power
    0

    Default

    thanks for this, and i did notice a little change in the system, in the old one their was a delay when i click the buttons but in this one their isnt, oh yeah and it hast crashed on me yet. thanks for the update

Page 3 of 3 FirstFirst 123

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •