Page 10 of 11 FirstFirst ... 67891011 LastLast
Results 91 to 100 of 102

Thread: Quake2 DS Screenshots and News

                  
   
  1. #91
    DCEmu Newbie
    Join Date
    Aug 2007
    Posts
    4
    Rep Power
    0

    Default

    hope this isn't diing! im assuming your hard at work... although, it's october now. update?

  2. #92

    Default

    A couple of weeks away from release. There's not much left to do, but I'm stalling slightly until I can get ad-hoc play in, so a few more weeks...

  3. #93

    Default

    Quote Originally Posted by simonjhall View Post
    A couple of weeks away from release. There's not much left to do, but I'm stalling slightly until I can get ad-hoc play in, so a few more weeks...
    ad-hoc, what does it exactly mean? I'm pretty sure that it's wireless multiplay, but when playing "ad-hoc", do you need to have connection to web when, or can you play QuakeDS at eg. in middle of Sahara with only two homebrew (and QuakeDS)-capable DSes?

    What I mean in a package: is ad-hoc play same thing as DS Local multiplay

  4. #94
    PSP Coder PeterM's Avatar
    Join Date
    Jan 2006
    Location
    Edinburgh, UK
    Age
    46
    Posts
    163
    Rep Power
    71

    Default

    If it's anything like PSP,
    Ad-hoc = DS-to-DS play (no internet connection).
    Infrastructure = DS-to-anything play (via internet).
    My development blog:
    http://aaiiee.wordpress.com/


    If you enjoy my homebrew work, please consider donating a few bucks.

  5. #95
    DCEmu Old Pro DanTheManMS's Avatar
    Join Date
    Oct 2006
    Posts
    1,946
    Rep Power
    77

    Default

    Right. The guys at GBAdev are currently on the verge of getting two DS systems to communicate directly with each other without any external access point. They've managed to get communication working, but it needs refinement and it has some issues with certain DS systems that are being worked on.

  6. #96
    DCEmu Respected souLLy's Avatar
    Join Date
    Mar 2004
    Location
    London
    Age
    41
    Posts
    1,602
    Rep Power
    91

    Default

    Holy crap I didn't realise anyone had been working actively on that since sgstair slowed down his work. That's incredible news, I'd love to see what possibilities that opens with emulators.

    Also brilliant news simonjhall, looking forward to it

  7. #97

    Default

    Yeah, try to imagine playing Goof Troop on Snemulds with your pals, or co-op quakeds... cool.

  8. #98

    Default

    Crap! Sorry.

  9. #99
    DCEmu Newbie
    Join Date
    Mar 2009
    Posts
    30
    Rep Power
    0

    Default

    How is the Quake 2 DS project going? Any news update on the frame rate? I don't mind if we have a very low texture quality (like just shades of colour) .. just as long as the frame rates are 30...

  10. #100
    DCEmu Rookie LDAsh's Avatar
    Join Date
    Mar 2007
    Posts
    132
    Rep Power
    67

    Default

    That would be possible by modding the game base itself, just replace every texture with an 8x8 PCX of colour in the PAK and it should speed up performance significantly

Page 10 of 11 FirstFirst ... 67891011 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •