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Thread: Quake2 DS Screenshots and News

                  
   
  1. #61

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    I was working on Q2 quite a bit until people convinced me that my time might be better spent finishing up Q1 and adding in all those things I said I would. The big one, extended memory support (that's slot-2 RAM for those not in the know), is in there and working great. I got the CD audio / MP3 playback working perfectly last night too, so...yeah...
    Watch this space :-)

  2. #62
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    I'm looking forward to that Quake update.

  3. #63
    DCEmu Rookie Sir_Voe's Avatar
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    Quote Originally Posted by simonjhall View Post
    I was working on Q2 quite a bit until people convinced me that my time might be better spent finishing up Q1 and adding in all those things I said I would. The big one, extended memory support (that's slot-2 RAM for those not in the know), is in there and working great. I got the CD audio / MP3 playback working perfectly last night too, so...yeah...
    Watch this space :-)
    Great news . A proper soundtrack will be nice. Any luck on getting sprites in? Either way I can't wait .

  4. #64

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    I'm gonna spend some time to see if I can sort out the broken non-power-of-two texture maps and non-textured particles and sprites. See if I can get them rendering properly too :-)
    Also since I now have gallons of memory due to slot-2 I should be able to crank up the particle count to make it nice and messy when you shoot people!

  5. #65
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    I don't know if this is useful:
    You once said that mp3 playback consumes ando so;
    SCUMMVMDS project ha that problem so they transformed the musci to some kind of WAV with specific configuration.

  6. #66
    DCEmu Regular Mr_Biggs's Avatar
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    simon, i think there's a donation in the works. not only did you get exRAM to work, you also say MP3s will play now, and we can have a mad amount of blood.


    WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!

    yeah, that excites me.

  7. #67

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    Oh and Jake I've honestly not forgotten about your 'freeing precaches' people - I will be getting back to you at some point! It's just that it's prety hard to send you a build that won't act weird as the code is in a bit of a mess at the moment...

    But yeah I hope to make the game feature-complete, so if Carmack does make a DS game mine will stand up to his a little better!

    @zauberer, yeah I know all about the scummvm music - the guy who did the DS port is my housemate :-)

    <cheeky> btw people I'm still looking for a (free) DS browser RAM expansion so I can add support for that... </cheeky>

  8. #68

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    Simonsaid that he works on the extra RAM build, so does that mean I can use extra ram of eg. Slot 2 M3 without slot1 device to boot quake? I mean, for RAM build, is it enough having just the Slot-2 M3 and a Passcard?

  9. #69

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    Yes that's correct. You will get better performance however if you use two cards though...

  10. #70

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    *cough* gears of ds... i mean war

    i'm a little late on info, is this a full scale port - like, full textures, polies, stuff...

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