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Thread: Quake2 DS Screenshots and News

                  
   
  1. #71
    DCEmu Pro XDelusion's Avatar
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    If the author could make use of the extra memory in the Opera Browser or EZ Flash 3 in 1, I'm SURE that would go a long way for an app like this.

    RAM Unlocking API Collection:

    http://licklick.wordpress.com/tag/ds-homebrew/

    Ez Flash 3 in 1 for only $19.05!

    http://dealextreme.com/details.dx/sku.2967

  2. #72
    DCEmu Old Pro DanTheManMS's Avatar
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    Would you please stop posting that in multiple threads? It's already been established that Quake 2 won't even run without some form of RAM in slot-2, though Simon has been working more on perfecting Quake 1 at the moment.

  3. #73
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    Hey Simon, just another guy who loves this port here.

    You've been talking a lot about the extra RAM capabilities of the next Quake release, so... is it going to be required, or will those of us without slot-2 RAM still be able to play? I know it'll be required for Quake II, and I'd buy RAM to play that, but if it'll be required for Quake as well I might get it a bit earlier.

  4. #74
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    Just ran across that and thought I'd pass on the info that I thought might be useful to my favorite projects.

  5. #75
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    is the next release gonna make the explosians and bullets normal also about when are you gonna release it >_>

  6. #76

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    Quote Originally Posted by simonjhall View Post
    I was working on Q2 quite a bit until people convinced me that my time might be better spent finishing up Q1 and adding in all those things I said I would. The big one, extended memory support (that's slot-2 RAM for those not in the know), is in there and working great. I got the CD audio / MP3 playback working perfectly last night too, so...yeah...
    Watch this space :-)
    Awesome! Which slot 2 ram device do you use? I have soon a EZFlash 3-in-1 Expansion Pack for NDS Lite Will that work with Quake I and II?

  7. #77

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    Quote Originally Posted by simonjhall View Post
    Yes that's correct. You will get better performance however if you use two cards though...
    Better performance.... Would you still recommend starting to use the RAM -version (when released, of course)instead of the pre2 version?

  8. #78

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    Quote Originally Posted by sethsez View Post
    Hey Simon, just another guy who loves this port here.
    Thanks man, it's always nice to hear from the fans :thumbup:

    You've been talking a lot about the extra RAM capabilities of the next Quake release, so... is it going to be required, or will those of us without slot-2 RAM still be able to play?
    Slot-2 memory will êever be required to play QuakeDS, as an internal memory-only build will always be maintained in line with the EXRAM one.
    However it's still early days, and I can't guarantee that all the new fancy stuff will be included in the 'regular' build. For instance, I'm toying with the idea of making CD audio an EXRAM-only feature. Also a phat particle count may also be a RAM-only thing too.

    On the flip side, you will always get a better framerate if you're playing the game from main memory rather than slot-2 RAM, so I guess you've got to weigh up what features you want when you play!

    Which slot 2 ram device do you use?
    I have both a Supercard and an EZ 3-in-1 and confirm that they work just fine In fact, I can adjust the memory timings on the EZ and pull a 25% speed boost from it! I'm considering exposing a RAM overclocking menu in the game but I'm worried I'll get emails from people with broken flash cards. Btw the M3 (the RAM versions) work fine too.
    A card I really need to get my hands on is the Opera browser expansion. I'm having trouble auto-detecting it but also since there's only 8MB in it I'm gonna need to do some special work with it.

    Better performance.... Would you still recommend starting to use the RAM -version (when released, of course)instead of the pre2 version?
    ...depends what you want to play! If you're playing a big total conversion (eg Malice) you won't be able to play with the regular one, full-stop. If you're just playing regular Quake I'd recommend using the normal build (ie pre3 or v1.0). I've spent many hours squeezing the game into 4MB and sent countless builds to my testers to find the situations where it would swap out to disk (they did a fantastic job btw!), so don't worry about getting better performance by having more memory!
    However, if you are playing a big mod/TC and need the RAM slot-2 cards afford you, you'll get slightly better performance if you have your files on a slot-1 card (and your RAM in slot-2) rather than having both the files and RAM in slot-2. QDS makes heavy use of your flash card during gameplay and swapping the slot-2 interface between file mode and RAM mode will take its toll...
    Btw iso jussi, love the avatar

    @dantheman, I need to somehow move all this Quake 1 talk into a thread of its own, rather than piggybacking onto Quake2!

  9. #79

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    Thanks Simon. He's a fictional finnish character in comedy films, named "Uuno Turhapuro".

    I hate to complain, but When I set the aiming to ABXY buttons, it still switches the weapon from X (or was it Y), sou could it be possible to set the weapon switching to be used by tapping the touch Screen?

    And, the most important for last: When will the new versions come out?

  10. #80

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    I was about to $#@! myself when i saw the screen shots, but the video was dissappointing. Im hoping you can figure out how to get it to run smoother, for I shall worship you if you do.

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