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Thread: OpenBoR v2.0691

                  
   
  1. #1

    Default OpenBoR v2.0691

    Well its been a while since I have posted here...... so i figured why not. Since most PSP sites are out of the loop with OpenBoR...lol Alot has happened to the little engine that could. For example.... I have reduced memory usage even more than i ever thought previously! Its been a great journey thus far! Hey did you guys know that I had implemented a few releases ago video scaling? No More 4x3 images in the center if you guys don't want it.... well the list just goes on and on. Mostly I'm just hear to say here is the latest and greatest release and I now have my own site. So feel free to stop by and download the engine and all the mods you can handle....

    But... you do need to be registered in order to download.


    http://www.lavalit.com


    Well without further hesitation......

    By SX:

    1. Dynamic Animation Frame Memory Manager (No more Frame Limits and Also reduces memory by HALF!!!)
    2. Memory utilizations in system options menu (shows how much memory is being utilized by your mod)
    3. Controller I/O interface redesigned for PSP (Thinking of wifi mulitplayer next on the list).
    4. XBoX now uses Sprite Flip Technique.
    5. XBoX now supports 4 Player Control.
    6. XBoX now stablilzed, no more random crashing!
    7. XBoX hardcoded paths removed default.xbe anywhere with the included folders!
    8. GP2X now RUNS!
    9. GP2X now uses Sprite Flip Technique.
    10. GP2X now uses Filecaching for faster file loading.
    11. GP2X now uses open2x dev environment.
    12. GP2X now uses SDL Hardware acceleration
    13. Unified Libraries for all platforms!
    14. New LINUX platform Identical to Windows version took me a whole 2 minutes to port it!

    However the Linux platform is not included at the moment until i get to work since its the only place were i have a linux machine available..... But don't tell anybody.....


    Delete settings.sav for both PSP and XBoX due to new controller layout!

    New or Updated Commands

    knife and playshotno can now both be used together!


    Character's text file under command anim.

    quakeframe:
    --positive means old style quake.
    --negative value means new style extreme quake.


    Next 2 go under levels.txt

    timeicon - is used as the lower layer for the countdown of the timer. That means while the digits are counting down they are on top of this icon. You modders can now draw a nice little box with the word time or something of the sorts instead of the default white box.

    timeicon path/to/icon.cfg x y

    bgicon - is used as the lowest layer. That means its used for masking or whatever technique you choose. Player(s) or Enemy(s) status will be placed over bgicon.

    bgicon path/to/icon.cfg x y






    By uTunnels:

    1. Script Engine!
    2. Free Command system removed since we have script engine!

    New or Updated Commands

    blockade as a spawn entry command refer to link:
    http://www.lavalit.com/forum/index.p....msg265#msg265

    blockade {position}
    at {position}
    It works in a direction-both level, set the left most edge.


    And scrollz command:

    scrollz {min} {max}
    at {position}
    This command sets min and max z autoscroll position, only works in direction-both/left/right levels.



    Indivigual Palettes per level.
    I've made some dynamic palette in each level.

    That is, you can set up to 40 palettes in each level using command palette.

    palette {path_to_a_act_file}
    palette {path_to_a_act_file}
    palette {path_to_a_act_file}
    palette {path_to_a_act_file}
    ......

    Similar to panels, they are indexed, 1st is 1, 2nd is 2, ...etc

    You can use setpalette command as a spawn entry, that is

    setpalette {index}
    at {position}

    set index to 0 will change back to normal palette.

    I planned to add this command in frames, but I'd leave it to see if it can be easily done by scripting. If so, i think you can made some background effects by changing default palette in mid-level.


    Bug Fixes:

    1. Enemies cant throw stars
    2. Unsummonframe kill the summoner.
    3. Enemies can run between walls even if there\'s no gap between them.
    Adjust enemies/npcs\' speed while chasing, now they use normal speed.
    New command maxwallheight {int} in levels.txt. Now players wont spawn onto a wall that is higher than that. It is default to 1000.
    Hard checking for player spawn, so they won\'t spawn into holes even if the holes overlap.
    4. Bug Fixes to Attack functions.
    5. Air special is back!




    By Tails:

    1. GP2X now uses mmuhack.
    2. nograb 2 on player to prevent him to grab any enemies or player.
    3. I will try to repair blockratio code(is the one that is doing the problem on block).
    4. Add all Darkbor features.
    5. Repaired weapons code, now it dont cut animation anymore.



    If I'm missing anything my fellow dev's let me know so i can update this post.




    You can grab OpenBoR-v2.0691.rar in the Engine Section from the Download Center!





    Oh here are some cool shots of an up and coming mod in the works by BonusJZ specifically made for PSP!

    Dungeons & Dragons








  2. #2
    DCEmu Newbie
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    news it so wraggster hurry

  3. #3

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    Well i probably posted in the wrong section.... Its been so long... enjoy the new pics!

  4. #4
    PS3 User Gizmo356's Avatar
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    Awesome! Downloading now.

  5. #5
    DCEmu Old Pro
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    noooo, it won't let me dl (Yes i've signed up and activated and everything)

    That D+D Mod looks awsome

  6. #6

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    Hmm did you read the FAQ section at the site?

  7. #7
    DCEmu Old Pro
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    ok, when i first checked, either i missed the logout, delete cookies, login part, or you edited that in after, either way its working now, tyvm

  8. #8

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    lol.... you caught me! The downloading section is still a work-in-progress at my site.....

  9. #9
    DCEmu Old Pro
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    lol, i noticed that your post was edited, but it said 12:XX, which confused me till i realised the site is set at GMT - 6

    now to sit here waiting for mods to dl

    what ones would you recommend, im getting dragons of rage, but dont know what else

  10. #10

    Default

    My favorite are:

    Dragons of Rage
    Battle Toads
    Final Fight Appocylpse 2ed
    Crisis Evil 1 & 2

    But try out the demos as well..... Not many mods have been released yet that use the new features. They are still in wip form.


    Read the review section... That should be helpful!

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