Page 3 of 12 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 112

Thread: PSP: Daedalus R10 (N64 emulator for PSP) by Sunday.

                  
   
  1. #21

    Default

    e didn;t mention anything about ME so I don't think he bothered with it on this version so that sucks but nonetheless every little update counts because it means we get closer to full-speed lol.

  2. #22
    DCEmu Regular
    Join Date
    Jun 2006
    Posts
    334
    Rep Power
    67

    Default

    Quote Originally Posted by Buddy4point0 View Post
    for the person who said + 5 fps, sorry but no its more like 2 or less. (15% of 30 fps is 2 and it runs at like 20-25 fps so its less than that.)
    Wow, somebody failed math
    15% of 30 is 4.5

  3. #23

  4. #24
    DCEmu Legend Buddy4point0's Avatar
    Join Date
    May 2006
    Location
    The Lounge Awesomeness: 1337
    Age
    32
    Posts
    4,026
    Rep Power
    136

    Default

    Quote Originally Posted by SpacemanSpiff View Post
    Wow, somebody failed math
    15% of 30 is 4.5
    oh lol its 1 am, i cant think , and im writing this on my psp

  5. #25

    Default

    yes!!! I'm looking forward to Sunday

  6. #26

    Default

    Yeah the Martinsville race and R9 this weekend, sounds great, hope Jeff Gordon wins there again.

  7. #27
    PSP User shenske37's Avatar
    Join Date
    Dec 2005
    Location
    colorado
    Age
    35
    Posts
    77
    Rep Power
    0

    Default

    Quote Originally Posted by SpacemanSpiff View Post
    Wow, somebody failed math
    15% of 30 is 4.5
    its 10-15% speedup of the current framerate

    actually its not 4.5 (it would be 4.5 if the actual framerate was at 30, in mario 64 its currently about 22)

    22 x 10% 2.2fps
    22 x 15% 3.3fps

    so somewhere between 2.2fps - 3.3fps, which is still awesome! I can't wait!

  8. #28
    DCEmu Pro dark heart's Avatar
    Join Date
    Jun 2006
    Age
    31
    Posts
    503
    Rep Power
    69

    Default

    damn man! you should of told us when you released it! now everyone's gonna be restless!

  9. #29
    DCEmu Rookie sok98's Avatar
    Join Date
    Aug 2006
    Posts
    115
    Rep Power
    66

    Default

    hmm... didnt he say he was gunna work on compatibility... that was what i was looking forward too..

  10. #30
    DCEmu Rookie
    Join Date
    Nov 2005
    Posts
    135
    Rep Power
    68

    Default

    Quote Originally Posted by shenske37 View Post
    its 10-15% speedup of the current framerate

    actually its not 4.5 (it would be 4.5 if the actual framerate was at 30, in mario 64 its currently about 22)

    22 x 10% 2.2fps
    22 x 15% 3.3fps

    so somewhere between 2.2fps - 3.3fps, which is still awesome! I can't wait!
    He used 30 as an example because of the person he quoted used it as well.

    I am very pleased to hear of the speed increase. Every frame helps.

Page 3 of 12 FirstFirst 1234567 ... LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •