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Thread: Daedalus R10 Released - N64 Emulator for PSP - Mario 64 Full Speed

                  
   
  1. #141
    PSP Flash Coder Shilo's Avatar
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    Thanks Strmnnrmn for another great release of Daedalus! I'm really looking forward to R11 :thumbup:

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  2. #142
    DCEmu Comrade pibs's Avatar
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    Anyone tried Bad Fur Day yet? Mine doesn't seem to work

  3. #143
    DCEmu Pro dark heart's Avatar
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    hey, i played banjo kazooie, it goes up to 18.7 fps in levels, and hasn't crashed!

    and in Zelda oot i only got as far as the end of the deku tree conversation after the deku tree boss fight, ever after trying to get further has only resulted in getting up to the room before the boss where it always freezes.

    it's not too slow but i couldn't bear having to play the temple again. i think I'll wait for r11 and see what happens.

  4. #144
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    Quote Originally Posted by bah View Post
    I agree with joshisposer, but less harshly worded.

    Its not full speed, but its VERY VERY impressive work and we should all be appreciative.

    mungrin: comparing this to a cam copy of a movie is just plain wrong, its apples and oranges.

    The guy isnt writing a NES emulator, its a bloody N64. How much do you think sony spent developing POPS?
    Id say it was a fair chunk of change, the 64 is more complex and powerful, and StrmnNrmn is doing it for nothing.

    The guy deserves a lot of respect and appreciation for his hard work IMO, if some people dont feel the current version is 'playable' for them and they must post, then just say thanks for the update.
    We dont care if you dont find it 'good enough' to spend you time with, myself and most others do.

    We are thankful for any improvements, understand just how ambitious this project is, and enjoy watching this brilliant emu get better and better.
    Just wanted to add my 2cents.

    The difference with strmnNrmn and Sony's Psone emulator is the fact sony has the blueprints on how the psone works, it's much easier to code something where they have all the details on how the systems hardware and software work plus they probably have several people developing it.

    Great job strmnNrmn keep up the great work.

  5. #145
    DCEmu Regular jurkevicz's Avatar
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    Yeah! Thanks StrmnNrmn for all the hard work. I know you can do it!

  6. #146
    DCEmu Regular factor remix's Avatar
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    Quote Originally Posted by StrmnNrmn
    I'll post tomorrow with details on what I want to work on for R11. In the meantime, enjoy!
    What happend with StrmnNrmn..???

    He died or something?!

  7. #147
    PSP User xg917's Avatar
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    lol, i think that he just decided to start working on R11 and then tell us wuts goin down over the weekend

  8. #148
    DCEmu Regular factor remix's Avatar
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    I really hope he add me... and lots of graphics bug fixed, and maybe more speed + savestates and it will be nice if he add the expation pack and maybe he could add more compability

  9. #149
    PSP User xg917's Avatar
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    the ME would really help. and more compatibility would be nice

    but what ST needs to do is get the speed out of the way first before he does compatibility. which i think is his main goal. speed and sound.

    then he can work on compatibility after most games run full speed

    but i dont really know what his plans are for R11, he said, after R10 was released, that he would post about what his plans for R11 are. but he still hasnt done so. i think he is working on R11 now then posting the progress and what we should be seeing/expecting over the weekend

  10. #150
    DCEmu Old Pro mavsman4457's Avatar
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    Wait, Mario 64 actually runs full speed!? That's just awesome. I can't wait to play this thing.

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