http://en.wikipedia.org/wiki/Dreamcast
Sold 10 million + units, 225,000 in the first 24 hours (which was a record at the time).
http://en.wikipedia.org/wiki/Sega_Saturn
Sold 10 million units
http://en.wikipedia.org/wiki/3DO_Int...ve_Multiplayer
Sold 6 million units
http://en.wikipedia.org/wiki/Nintendo_Ultra_64
Sold 32 million units
Failure is seldom in the eyes of the console itself, but in the game library and mass appeal of the system. The Wii is getting a
great launch, and I think that the 360 has a good online story so far.. but it's
way too early in the generation to tell the true winner. A limited handful of 1st party titles makes a compelling reason to get a system, but it's the 3rd party library that makes it "great" or not.
I'd go so far as to claim the PS3 *may* be in trouble because of production costs on the discs. The 360 and the Wii are using DVD technology, which is a cheap and efficient way to deliver content currently. Most of the systems listed above had "non-standard" (to the times) game delivery methods. When you look at Nintendo's decision to keep away from the CD on the N64 was a performance and load time issue, and it backfired. The Dreamcast had the "GDRom", and the GC had the "mini-dvd" production deal.
We'll see if Blu-Ray turns out to be a good or bad decision or not, but it will be interesting to see for sure.
And.. my 3 year old speaks better than some of these posts...
Bookmarks