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Thread: GCSX Source Code Released - Playstation Emulator for Nintendo Wii/Gamecube

                  
   
  1. #1
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    Rev GCSX Source Code Released - Playstation Emulator for Nintendo Wii/Gamecube

    Hi all menbers of DCemu i release my source code because i've no time for finish it .

    GCSX Based on my port of pcsx on PSP .

    You need add your own DVD files sytem and GX suff .

    i cant finish this port because i've no time but i've already port all plugins .
    PAD , CD , GPU SOFT VIDEO and SPU NULL For GC .
    i've fixed the memory swap too but i've never worked before on Big Endian CPU for
    Converting 32Bit memory to 64Bit . so maybe you need to fixe something for the
    memory check PsxMem.h and PsxMen.c , on PsxCommon.h you have already include for GC
    i've already test it the Psx Hardware work . now if you have time play with this source.
    for the GPU i've added the swap fonction from the pcsx for mac GPU source you need
    just add your update video fonction in GcDraw.c in Dobufferswap() . all loading fonction
    are on misc.c .

    Good luck Guys if you need any help contact me via PM on Dcemu.co.uk forum.
    official DEV of PCSX PC Version :
    Write by :
    Main Coder: linuzappz
    Co-coders: shadow, Nocomp, Pete Bernett, nik3d ;

    Greatz Of PCSX PC Version :

    Duddie, Tratax, Kazzuya, JNS, Bobbi, Psychojak, Shunt
    Keith, DarkWatcher, Xeven, Liquid, Dixon, Prafull"
    Special thanks to:
    Twin (we Love you twin0r), Roor (love for you too),
    calb (Thanks for help ), now3d (for great help to my psxdev stuff ;

    Peter for the GPU Soft plugin

    Yoshihiro

    Download Via Comments

    - From wraggster

    DIGG THIS NEWS

  2. #2
    Won Hung Lo wraggster's Avatar
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    lets hope someone can take this exciting project on

  3. #3
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    This seems amazing! I've never heard anything about playstation on gamecube, but I presume that this is ps1?

  4. #4
    Wii User shiftybill's Avatar
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    ps1 it is, and good luck to the programmer who will take this on! good luck to you :thumbup:

  5. #5
    DCEmu Legend gunntims0103's Avatar
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    Since you could run this on a wii, would the wii handle the homebrew with the specification for running hombrew on a GameCube? Or would you be able to write homebrew to work with the Wii's processing speed. Like clocking a PS1 emulator to 733mhz, which is the clock speed limit of the Wii.

    It would make emulation development alot easier if it were written primarily for the Wii in theory.........

  6. #6
    DCEmu Legend ICE's Avatar
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    well as of now all wii-brew is in gamecube mode so i think your limited to what the cube was capable of although im not sure. anywho mhz doesnt make THAT big of a difference anyway and thats the only one that might be possible to do.

  7. #7
    DCEmu Legend gunntims0103's Avatar
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    Quote Originally Posted by theICE_MAN View Post
    well as of now all wii-brew is in gamecube mode so i think your limited to what the cube was capable of although im not sure. anywho mhz doesnt make THAT big of a difference anyway and thats the only one that might be possible to do.
    hmm..... just what i thought the Wii is running homebrew through gamecube specification, meaning it has the gamecubes limits when running homebrew. Once someone figures out how to run homebrew primarily on the Wii, emulation development will be alot easier.

  8. #8

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    Hell Yah! now I dont have to Dish out $600
    for a PS3 So I can play my PS1 games
    on my HDTV. Good Luck Fellows ^__^

  9. #9
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    Wow

  10. #10
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    Looks good!!

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