I'm not gonna say much, because obviously Sony is biased to blue-ray. But the statement that a 9GB disc isn't enough space is stupid. That is what the 360 uses and has plenty of games in high definition, namely Gears of War.
Sony has responded to God of War director David Jaffe's recent comments in a Game Trailers interview where he said that he would have "taken the Blu-ray out and sold it for less money."
Normally you'd expect his bosses to sit him down and give him a good talking to, after publicly going on record about changes he's make to Sony's PS3 strategy. But Sony seems to be OK with it, even though they think he's wrong.
Sony US PR man Dave Karakker told GamePro, "While we respect [Jaffe's] opinion, we feel strongly that the future of gaming lies in the ability to deliver more to the consumer -- more gameplay options, more lifelike graphics, more dynamic sound -- all in high definition. To do that, you need a storage vehicle such as the 50GB Blu-ray disc, because your standard 9GB DVD simply can't handle the demands of true next generation gaming."
Secretly though, we suspect Jaffe might be hanging from a pair of nipple clamps in a basement somewhere while being stripped of his God of War II bonuses.
via cvg
I'm not gonna say much, because obviously Sony is biased to blue-ray. But the statement that a 9GB disc isn't enough space is stupid. That is what the 360 uses and has plenty of games in high definition, namely Gears of War.
Um, Xbox 360 games are already starting to need more than 1 disc.
Give it two years and games on the 360 wont even be feasible to produce, having to use 2 and 3 discs for one game.
And besides, Blu-Ray gives the game developers the option of including more bonus content, more mini-games, etc aside from a higher quality gaming experience.
what they should have done is this ... also have DVD games and blu-ray games nd the developers can choose what ones they want cant they ...
So how exactly does using multiple cd's make the system infeasible? Many ps1 games were on multiple disks and that didn't stop it from winning its generation. I would claim that using a larger medium only trivially affects the user, as such extras can easily be put on a second disk without affecting gameplay.
i think the size of a game depends on how skillfull the programmers are
and also on how many time you got to finish it
the games on dvd today can be fit into 1 cd
its all uncompiled stuff
look at the demo scene and what they can do with 64k
the only thing i see that needs space are cinematics
It will eventually get to the point where Xbox developers will have to put in more time and effort to keep their games up to date with those seen on the PS3, because Blu-Ray allows developers to pile tons more movies, textures, objects, shaders, etc into their games.
Space constraints will ultimately limit how much of these improvements can be made to a game without rewriting the engine.
For instance, Oblivion for PC has many texture overhauls out there. One of the best is Qarl's Texture Pack. Said pack, compressed is 307 megabytes. Unpacked it is 564 megabytes, more than half of a gigabyte.
My point is, it will come to a point where devs wishing to use larger resolution textures to improve the quality of their games, won't be able to do so using DVDs. More space = more game.
How about release games on more than one DVD? I wouldn't mind switching discs halfway through Halo 3, especially if it saves me $200. That or create triple layer DVDs.
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