if this is for DS why is there a GBA logo on it?
BTW, great news lick
News from Lick:
I have successfully ported FreeType2 to the DS. However I have stripped out some of its features. You can examine the source and rebuild the library if you want to.
To rebuild with different options, edit the files in /include/freetype/config/*.h. Also, in the /source/ directory, you have to rename some directories/files removing the "_DISABLED" that I added onto them to prevent compilation.
Anyway, FreeType2 (2.3.4) that *should* support:
- TrueType, OpenType and Windows Fonts.
- Monotone vs Antialiased rendering.
FreeType2 Tutorial
I have only tested the initialization of FreeType2 and loaded a font. That all works, but I haven't tried anything beyond that. I kind of released this in a hurry, since I don't have a lot of time on my hands. I will try to squeeze in a font rendering demo this week.
- Lick
More Info --> http://forum.gbadev.org/viewtopic.php?t=13061
if this is for DS why is there a GBA logo on it?
BTW, great news lick
I don't go on here much anymore. Find me on GBAtemp.
Wait, I don't understand. What do I do? Sorry, I go to command prompt, type cd and type in the path. Then I type make. It's still compiling, how long can it take?
So, it's done rambling off text, now what? It's just sitting there, no files. I'm a bit confused myself.
The release consists of 2 parts, the ported source, wich a dev can use to implement in his homebrew projects, and a simple demo just to show it working, for most people it will only make any sense watching the demo and maybe try a couple of fonts (rename to times) there's no more. This port was developed for a specific W.I.P project still very much in development, being open-source naturally it is available for everyone to use in any way imaginable.
this is cool news. i like the demo and i hope to see it better. also why does this have gba logo?
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks