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Thread: "Beats of Rage", still alive.

                  
   
  1. #1
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    Default "Beats of Rage", still alive.

    Hi I'm Hide:thumbup:
    Although I'm pretty new at this BOR thing I made a second part of the first BOR mod called "Beats of Rage 2". I started making this mod a month ago when I found out that use can totally redesign almost every the engine allows you to.

    The story is this take place right ather the defeat of Mr.X. This is more of a compilation of existing mod combine with other mods plus new addition is made by me. I will post more info later.


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    Looks cool!
    Hope you post the finished mod soon

  3. #3

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    Looks nice, but I highly recommend to change the game's title. Maybe use Beats or Rage Revisited or Project Beats of Rage or something like that but do not use "Beats of Rage 2" - ...because it isn't "Beats of Rage 2"

    Some helpful links:
    OpenBoRManual
    LavaLit.com (The new home of OpenBoR)

    Allow me to give you some advice as I am working on a BoR mod himself: The by far most important things in a BoR mod are offsets and bboxes. If they are properly set up your game will end up being worth the time you've put into it and people will play it.

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    Christuserloeser wrote:

    Looks nice, but I highly recommend to change the game's title. Maybe use Beats or Rage Revisited or Project Beats of Rage or something like that but do not use "Beats of Rage 2" - ...because it isn't "Beats of Rage 2"

    Some helpful links:
    OpenBoRManual
    LavaLit.com (The new home of OpenBoR)

    Allow me to give you some advice as I am working on a BoR mod himself: The by far most important things in a BoR mod are offsets and bboxes. If they are properly set up your game will end up being worth the time you've put into it and people will play it.
    Aye carumba ! my bad, I think I know what you mean by its not Beats of Rage 2 if I where to name it Beats of Rage 2 then people may think its a "Beats of Rage 2 engine!" Correct me if I'm wrong.

    Anyways thanks for the heads up I'll consider your advise on offsets & bboxs because to me they're aren't hard to do:thumbup: .

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    Okay now its called Beats of Rage Dash as in K' .

  6. #6

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    Quote Originally Posted by Hide View Post
    I think I know what you mean by its not Beats of Rage 2 if I where to name it Beats of Rage 2 then people may think its a "Beats of Rage 2 engine!" Correct me if I'm wrong.
    Yeah, that and that it just isn't "Beats of Rage 2", but your interpretation of the first Beats of Rage. Beats of Rage 2 would be Age of the Beast.

    Beats of Rage Dash sounds pretty good btw

    Quote Originally Posted by Hide View Post
    Anyways thanks for the heads up I'll consider your advise on offsets & bboxs because to me they're aren't hard to do:thumbup: .
    That's good. Mr.Q wrote some tutorial on how to do them as easy as possible:

    Quote Originally Posted by Christuserloeser View Post
    Btw, if you want to ease your work with the offsets, you could create a template for all your sprites.

    You create a default GIF in that pink color that's big enough to carry all your smaller enemies and playable characters. In Adobe Photoshop (I also use Corel Photopaint) you copy all your characters in there and adjust their position around one single offset.
    Then you export all frames to GIFs.

    If you do the same for the bigger enemies, you should only ever need to define two offsets for all your characters. One for the smaller ones and one for the bigger ones.

    You sometimes even can use the same bboxes for certain enemies and characters.

    A more detailed description of that method is available here.


    Quote Originally Posted by Bloodbane quoting Mr.Q
    Faster Offset Adjustment

    Procedure:just take all your sprites or frames, whatever, and make a generic size for all of them, usually for me it's 150 x 150 on small ones, 200 x 200 for bigger ones, and try 1st making the idle animation somewhere , then use the same idle offset you make before for making all other animations...by doing this, you just have to use the same offset (and also maybe bbox's) values for every single animation in your characters' txt, saving LOTS of time. I'll try to post later an example, but you can always check my mods and my characters' txt, they all use the same offset and bbox almost on every animation . for adjusting the 1st offset and bbox, Photoshop seems to be the best program for BoR modders so far, plus , the onnion skin feature always help on getting perfect coordinates for all animations according to the 1st offset value you made.
    [This hint is (c) by the almighty Mr.Q]


    You'll be very pleased to see how great it works once you really got all offsets set up properly. Q's method currently is giving Rage of the Streets a major boost.

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    The Gaming Wolf wolfpack's Avatar
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    looks good! i sure hope you do a good job on this

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    Beats of Rage Dash sounds pretty good btw
    Hehehe thanks .

    looks good! i sure hope you do a good job on this
    have no more doubts because I will :thumbup: see the image below.



    The game is still pretty raw its more of a martial art kinda game that uses skill, technique and strategy. A game more of a real combat style which I'm trying to accomplish for this project. Not shooting fireballs and anything like that just pure hand-to-hand-combat :thumbup: .

    If you know what I mean I hope to release a demo but not now or any time soon I'm still learning how to use some of the openbor new feature.

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