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Thread: Xmoto for PSP

                  
   
  1. #31
    DCEmu Regular potatoman's Avatar
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    cant wait!

  2. #32

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    Quote Originally Posted by Buddy4point0 View Post
    this looks like its gonna be a great port
    But only if it works - don't get excited yet.

  3. #33
    DCEmu Legend Buddy4point0's Avatar
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    i sure hope it does

  4. #34

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    My dream would be very crushed if it doesn't.
    No pressure.
    LOL

  5. #35

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    It will take some more time,I've just figured out that I need bz2 compressing libriary to build it,and that libriary is NOT available on psp,and I don't have any idea how to build it without it.It's the last thing that stops me from compiling xmoto for psp.Oh well,I will just have to figure it out.Will keep you updated.

  6. #36

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    OK. Keep up the good work!

  7. #37

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    Looks like things are getting along pretty good! I see you got it to compile!
    http://forums.ps2dev.org/viewtopic.p...ac1389f59b94b1

  8. #38

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    Quote Originally Posted by parkermauney View Post
    Looks like things are getting along pretty good! I see you got it to compile!
    http://forums.ps2dev.org/viewtopic.p...ac1389f59b94b1
    No,it does not compile yet,but it was the last problem I needed to solve,now I need to make some modifications in code to make it compile CORRECTLY.Again,I need some time.

  9. #39
    DCEmu Rookie BlackShark's Avatar
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    X-Moto is in C++ right?

  10. #40

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    K, nevermind! But still, doing good!
    BlackShark: Yes it is.

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