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Thread: Xmoto for PSP

                  
   
  1. #11

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    You're so modest.

    Any news?

  2. #12

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    I'm trying to include everything in one makefile and make it build.I need to figure it out.Just give me some time.

  3. #13

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    Uuups,I guess that we won't be able to port it-it uses ODE(open dynamics engine) to render body movements.So I would have to build this libriary for psp,or replace this physics with my own.And both tasks are VERY difficult.Building psp version of libriary is much more difficult that just porting an app.If author has used his own functions for rendering physics it would work,but as it uses external libriary....not much can be done.I will see later what is required to build that lib,and if it can be ported to psp.I will keep you updated.

  4. #14
    DCEmu Pro PLZKLLME0080's Avatar
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    Default

    aw that sucks

  5. #15

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    Good news... on ps2dev forums they have told me that Anonymous Tipster has already ported ODE to the psp,so there is a hope after all....I will try to download it and build Xmoto when I have time(tommorow).

  6. #16

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    Ok, great news! I can't wait to see what you can do!

    *Plays Super Paper Mario while waiting anxiously for port*

  7. #17
    DCEmu Rookie BlackShark's Avatar
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    Nice, if you were to build it and release it, would it be open source?

  8. #18

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    I would hope so. I could try and tamper with it and maybe build up my coder skills!

  9. #19

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    Allright,all libs are build and in place,now I need to make makefile work...if it builds then we will be halfway finished...will keep you updated....and yes,it will be open source(it has to be - Xmoto is licensed on gpl so I have to relase it's source code).

  10. #20

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    Great, I couldn't remember if you could sell modified code or not.

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