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Thread: Xmoto for PSP

                  
   
  1. #41
    DCEmu Rookie BlackShark's Avatar
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    Good, i thought so

  2. #42

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    Arrgh...this game is written so badly - it has c and c++ mixed together to it's a lot of work to make it build for psp....I'm still working in case you're wondering

  3. #43

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    Alright!

  4. #44

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    Just wondering, what are you planning on doing with the button scheme?

  5. #45

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    I don't care about it yet.But I guess that UP/DOWN will be as normal,brake will be rectangle,and gas cross.

  6. #46
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    parkermauney please relax and allow time for gambiting to work, if I was pressured like that I wouldnt do it...

  7. #47

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    I know, but I've had like 14 seizures at the thought of it.

  8. #48

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    Hi! I was playing all week with those damn c/c++ mix problems,and I solved all of them now.But now two things pops up.Everything is explained nicely here:
    http://forums.ps2dev.org/viewtopic.php?p=54784#54784
    If there are any skilled coders,please take a look at it and give me a helping hand,as I can't figure it out.Thanks.

  9. #49

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    Do you need to include libode0 in the makefile?

  10. #50

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    Quote Originally Posted by parkermauney View Post
    Do you need to include libode0 in the makefile?
    Forget about it,I'm through it.I have compiled completely xmoto,and copied eboot pbp and all needed files(textures,music,etc.) to my psp,but this game hangs just after start.I don't have any clue what's wrong,as this program does not log it's activity.I will try to figure it out,maybe with psplink and gdb.Will keep you informed.

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